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Rotating the total war camera
Posted: 25 May 2005, 23:03
by CatalyticPrefect
How do you rotate the total war camera in windowed mode? People say to move the mouse to the side of the window but it doesn't do anything for me.
Posted: 26 May 2005, 10:25
by Sean Mirrsen
No way in windowed mode. Unless mouse capture is implemented.
Posted: 26 May 2005, 11:07
by Min3mat
top left and right corners but wtf is windowed mode?

Posted: 26 May 2005, 12:37
by Warlord Zsinj
Speaking of which, I'd like to see the arrow keys allow for scrolling on the TW map style, if that is possible. It just means I can scroll around the map without having to move my mouse around, so that I can continue giving orders while shifting my view.
Also, holding the shift (or is it space) button allows for the camera to pan faster in the TA view, but not in the TW view. If this could be fixed it would be helpful.
Posted: 26 May 2005, 13:10
by Doomweaver
windowed mode means not full screen.
Posted: 26 May 2005, 14:59
by CatalyticPrefect
I've never used fullscreen, TA Spring is so easy on resources that I'm always doing other stuff at the same time. :)
Posted: 26 May 2005, 18:13
by Sean Mirrsen
The TW camera mode requires that you push your cursor against the top side parts of the screen to turn the camera. The problem is that in windowed mode, you can't push your cursor against the window boundaries unless the Spring window captures your mouse. And using MMB-lock somehow pans the TW camera rather than turning it.
Posted: 26 May 2005, 19:32
by Min3mat
WTF

why don't u run Spring fullscreen

what a waste!!!
Posted: 27 May 2005, 13:18
by Durandal
What a waste of what, Min3 ? Isn't he allowed to run Spring as he likes ?
Posted: 03 Dec 2006, 23:30
by Series8217
Back from the dead!
We still can't rotate the TW camera when playing in a window. This makes the TW style camera completely useless in windowed mode... how about capturing the mouse or making CTRL+mouse movement rotate the camera?
Posted: 04 Dec 2006, 00:15
by Kloot
Series8217 wrote:
We still can't rotate the TW camera when playing in a window. This makes the TW style camera completely useless in windowed mode... how about capturing the mouse or making CTRL+mouse movement rotate the camera?
Spring is an SDL application, so capturing the mouse (with SDL_WM_GrabInput()) also means that pretty much all keyboard input gets captured, including (for instance) ALT+TAB, which might not be desirable for a lot of people. (Though handling that particular special case wouldn't require much extra code TBH.)
Posted: 06 Dec 2006, 00:20
by Series8217
Kloot wrote:Series8217 wrote:
We still can't rotate the TW camera when playing in a window. This makes the TW style camera completely useless in windowed mode... how about capturing the mouse or making CTRL+mouse movement rotate the camera?
Spring is an SDL application, so capturing the mouse (with SDL_WM_GrabInput()) also means that pretty much all keyboard input gets captured, including (for instance) ALT+TAB, which might not be desirable for a lot of people. (Though handling that particular special case wouldn't require much extra code TBH.)
Then it sounds like the best thing would be to use a keyboard button + mouse movement for rotation, or CTRL+<arrow keys>. That would prevent complications from capturing all input.