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Model causing healthbar and xp lua to crash...

Posted: 27 Oct 2007, 07:41
by Forboding Angel
What is causing this?

.give 1 storage @2075,341,1766
[string "LuaUI\Widgets\gui_xp.lua"]:92: attempt to perform arithmetic on field 'power_xp_coeffient' (a nil value)
Removed widget: Rank Icons
Giving 1 storage to team 0
gl.DrawFuncAtUnit: error(2) = [string "LuaUI\Widgets\unit_healthbarsnew.lua"]:255: Incorrect arguments to gl.Translate(x, y, z) [string "LuaUI\Widgets\unit_healthbarsnew.lua"]:255: Incorrect arguments to gl.Translate(x, y, z)
Removed widget: HealthBarsNew
[string "LuaUI/Widgets/unit_healthbars.lua"]:414: attempt to perform arithmetic on field 'height' (a nil value)
Removed widget: HealthBars

Image

Posted: 27 Oct 2007, 09:12
by rattle
If it's the model file try Save As to clean it up.

well

Posted: 27 Oct 2007, 15:37
by rcdraco
Texture Mapping / Show UV mapping / Edit / Flip UV's

The Edit is in the top left of the new window, it shows up eventually.

Posted: 27 Oct 2007, 17:21
by Forboding Angel
OMFG way to pay attention...


.give 1 storage @2075,341,1766
[string "LuaUI\Widgets\gui_xp.lua"]:92: attempt to perform arithmetic on field 'power_xp_coeffient' (a nil value)
Removed widget: Rank Icons
Giving 1 storage to team 0
gl.DrawFuncAtUnit: error(2) = [string "LuaUI\Widgets\unit_healthbarsnew.lua"]:255: Incorrect arguments to gl.Translate(x, y, z) [string "LuaUI\Widgets\unit_healthbarsnew.lua"]:255: Incorrect arguments to gl.Translate(x, y, z)
Removed widget: HealthBarsNew
[string "LuaUI/Widgets/unit_healthbars.lua"]:414: attempt to perform arithmetic on field 'height' (a nil value)
Removed widget: HealthBars

^^ that's the problem. THe model is fine, I flip my uv's instead of flipping the texture.

Posted: 28 Oct 2007, 00:02
by Death Dragon
If the thread had a better name they'd know what the problem is.

Edit:
Looks like the name is better now.

Posted: 28 Oct 2007, 00:38
by rattle
I was not refering to the textures, I know why they're flipped. If some values (such as height) may have gone corrupted a clean s3o (as produced by Save As) might solve this, other than that no idea.

Posted: 28 Oct 2007, 03:33
by Forboding Angel
rattle wrote:I was not refering to the textures, I know why they're flipped. If some values (such as height) may have gone corrupted a clean s3o (as produced by Save As) might solve this, other than that no idea.
crap, doesn't work :(

Posted: 28 Oct 2007, 07:46
by Forboding Angel
Fixed btw, had to reimport the obj and redo the s3o.

Is there a good and very stable upspring out there with no noticeable quirks?

Posted: 29 Oct 2007, 07:12
by Pressure Line
*edit* actually forget it. i give up.