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new map .. Paridise-Revamp-V1 ...
Posted: 26 Oct 2007, 23:13
by genblood
Here are some screen shots of a map
I'm working on ...
You cab get it at the link below:
http://www.unknown-files.net/spring/371 ... vampV1sd7/
Post your comments ...
hm
Posted: 26 Oct 2007, 23:25
by rcdraco
I like Tactics maps, and this is one of the best. I really like those metal spots, easy to see, but a little big.
Posted: 26 Oct 2007, 23:32
by genblood
The mex spots metal output is around 1.6 for a level 1 metal
extractor.
no
Posted: 26 Oct 2007, 23:42
by rcdraco
I meant the metal spot size, the textured spot is 2 times as big as the extractor.

Posted: 28 Oct 2007, 02:41
by duderham
i prefer more strategic maps
Posted: 31 Oct 2007, 17:23
by flop
duderham wrote:i prefer more strategic maps
me too, maps with terrain like altored and speedmetal. open maps are for noobs
Posted: 01 Nov 2007, 00:57
by hunterw
flop wrote:duderham wrote:i prefer more strategic maps
me too, maps with terrain like altored and speedmetal. open maps are for noobs
bla bla bla, it all just comes down to semantics.
what exactly is strategic and what is not? i would say that open maps and maps with chokepoints both involve their own unique strategies. people that prefer open maps will say that open maps are more strategic as they necessitate more micromanagement.
other people would argue that chokepoint maps are more strategic because they involve a greater variety of units.
Posted: 01 Nov 2007, 01:12
by LordMatt
If you put a player that's good at open maps in a choke point map they're still likely to win, but the reverse is not true.
Posted: 01 Nov 2007, 04:47
by hunterw
so the real definition of "strategic" means harder for noobs to play, roger that
Posted: 01 Nov 2007, 09:51
by genblood
A small question to ask ..
Is the metal out too much? ...
Is the wind too high or low ? ...
Also, you prefer restricted areas on maps. Like mountains
and lakes or waters ways to force move in other areas?