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Medieval Mod v01

Posted: 19 Oct 2007, 17:51
by gunblob
I'm making a mod set on medieval times.
http://www.unknown-files.net/3682/Medieval_01/

Main points of this mod are:
Units have energy upkeep.
Viewing kbots as infantry and tanks as cavalry.
Small number of unit types.

I'll add more points as this mod grows.

Currently using BA's models, so thx to BA and its ancestors :-)
But I will try to replace them with original contents gradually.

Update
Changelog:
Fixed Church, Siegeworkshop UrbanMilitia and Lancer's corpse metal.
Deleted some unused data. (thx Trademark for modit)

Posted: 19 Oct 2007, 19:02
by Mr.Frumious
So what happens when you run out of energy?

Posted: 19 Oct 2007, 20:13
by tombom
Nice idea, I'll try and get a game of this.

Posted: 19 Oct 2007, 21:13
by TradeMark
Remove those unused movement classes, they makes the game load longer for nothing.

http://modinfo.adune.nl/index.php?act=m ... edieval-01

Posted: 20 Oct 2007, 08:37
by gunblob
Mr.Frumious wrote:So what happens when you run out of energy?
Mexes need moderate amount of energy so they will stall.