Medieval Mod v01
Posted: 19 Oct 2007, 17:51
I'm making a mod set on medieval times.
http://www.unknown-files.net/3682/Medieval_01/
Main points of this mod are:
Units have energy upkeep.
Viewing kbots as infantry and tanks as cavalry.
Small number of unit types.
I'll add more points as this mod grows.
Currently using BA's models, so thx to BA and its ancestors
But I will try to replace them with original contents gradually.
Update
Changelog:
Fixed Church, Siegeworkshop UrbanMilitia and Lancer's corpse metal.
Deleted some unused data. (thx Trademark for modit)
http://www.unknown-files.net/3682/Medieval_01/
Main points of this mod are:
Units have energy upkeep.
Viewing kbots as infantry and tanks as cavalry.
Small number of unit types.
I'll add more points as this mod grows.
Currently using BA's models, so thx to BA and its ancestors

But I will try to replace them with original contents gradually.
Update
Changelog:
Fixed Church, Siegeworkshop UrbanMilitia and Lancer's corpse metal.
Deleted some unused data. (thx Trademark for modit)