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Flooded Desert Styley maps
Posted: 23 May 2005, 22:09
by Min3mat
I like the way of distributing mex its all good
Posted: 24 May 2005, 06:58
by SavageBT
Which way was that?
Posted: 24 May 2005, 08:43
by NOiZE
instead of patches, whole area's of metal
Posted: 24 May 2005, 11:27
by SavageBT
but it should still be visible as some kind of disturbance/texturing of the surface?
Posted: 24 May 2005, 12:43
by Min3mat
nah i'd like to see some more flooded desert styley maps..OTA way is just...old

Posted: 24 May 2005, 14:21
by SavageBT
Sorry I'm not familiar with the map 'Flooded Desert'.
Posted: 24 May 2005, 15:06
by BlackLiger
you obviously havent played spring then
Its one of the 4 default maps....
Posted: 24 May 2005, 15:49
by SavageBT
been paying too much attention to user-maps...
Ah yes, that one. Does this significantly change gameplay/strategies, and is it bad?
Posted: 25 May 2005, 18:19
by zwzsg
I also used metal all over the place and large metal extraction radius on my
Azure Rampart map.
Posted: 25 May 2005, 18:29
by Min3mat
cool can ppl post a link to new "new styley" maps here please
Posted: 25 May 2005, 19:25
by SinbadEV
I think I'll try this myself... but it would be cool if you had a kind of general (like 5 red) greeness all over the map, occational patches of 100 red around the place, and then spots of 255 red that would be blooms on the surface... not "metal patches" like in OTA, but like big veins or bursts... that kind of think... I think that would work well... fit in with the way everyone plays...you'd have something visible to fight about... you could use the metal map showy bit to find medium patches, and you could just build a mex farm if you wanted a compact base... see, now you've got me wanting to make a map again...
Posted: 26 May 2005, 12:10
by Warlord Zsinj
Hmmm, it might be interesting to make a map with the metal as a seam rather than concentrated on a single spot. Then players could slowly advance up the seams. The map maker could directly dictate the route of expansion for players, and create all sorts of issues as seams diverge, and richer seams follow more dangerous routes.
Could make for an interesting map type...
Posted: 27 May 2005, 15:41
by aGorm
Well... mine has metal all over the place... check it out (shameless pluggin of map...)
http://www.fileuniverse.com/?page=showitem&ID=793
aGorm
Posted: 27 May 2005, 16:03
by Min3mat
yeah aGorm i ADORE your map :D it rocks have played it 4x already :) its all good

neway more ppl please post their NEW maps with the new way of setting out metal please. (not that i don't like your map aGorm but i already have it and ALL of the maps from FU :D currently neway)
Posted: 27 May 2005, 21:46
by aGorm
Wooo! I have a an!! Ill get on to finshing my next one just for U.
aGorm
Im thinking it will be done by ... monday...
Posted: 27 May 2005, 23:48
by Min3mat
sweet thanks aGorm ur maps are so cool and SO good looking

shame there isn't more map-makers like u! (if there are i want a map

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