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D-Gun unstall widget
Posted: 17 Oct 2007, 21:38
by Masure
Disables energy drains while you try to dgun and stalling E
When you try to D-Gun under attack, nothings harder than switching off your makers, stopping builds, ... its probably too late :)
This widget :
- checks if you re dgunning
- disables metal makers, sets builders and factories to wait
- enables back the disabled energy draining units after 10s without D-Gun request (in case you need many dguns in a row)
v1.00 : 1st release
edit : fixed link
Posted: 17 Oct 2007, 21:39
by Masure
This is my first try with spring widgets so it's probably not bulletproof. Need feedback and help to improve.
Posted: 17 Oct 2007, 23:39
by very_bad_soldier
Awesome! I will surely test it soon.
Re: D-Gun unstall widget
Posted: 18 Oct 2007, 00:07
by lurker
Masure wrote:sets builders and factories to wait
You can do whatnow?

Re: D-Gun unstall widget
Posted: 18 Oct 2007, 00:11
by Masure
lurker wrote:Masure wrote:sets builders and factories to wait
You can do whatnow?

Don't understand what you mean

Re: D-Gun unstall widget
Posted: 18 Oct 2007, 00:17
by lurker
Masure wrote:lurker wrote:Masure wrote:sets builders and factories to wait
You can do whatnow?

Don't understand what you mean

If you tell a builder to Wait, does it pause on the unit it it building? If so:

Re: D-Gun unstall widget
Posted: 18 Oct 2007, 00:19
by imbaczek
lurker wrote:If you tell a builder to Wait, does it pause on the unit it it building? If so:

isn't that expected behaviour? i routinely pause nanos while stalling or when teching up.
Posted: 18 Oct 2007, 01:07
by LordMatt
Hmm dunno how I feel about this widget, but I'll try it out anyways.

Does it stop things from building even if you have a lot of e though?
Posted: 18 Oct 2007, 02:28
by Warlord Zsinj
Dare I comment that this is another widget that has the potential to seriously impact the skill level imparted in a game?
Re: D-Gun unstall widget
Posted: 18 Oct 2007, 03:54
by lurker
imbaczek wrote:lurker wrote:If you tell a builder to Wait, does it pause on the unit it it building? If so:

isn't that expected behaviour? i routinely pause nanos while stalling or when teching up.
I just never though of it. I had thought of Wait as a command to put a break in an order stream. This revelation is awesome

Posted: 18 Oct 2007, 04:57
by Snipawolf
Warlord Zsinj wrote:Dare I comment that this is another widget that has the potential to seriously impact the skill level imparted in a game?
yeah, if you have a dgun

Posted: 18 Oct 2007, 08:16
by KDR_11k
Warlord Zsinj wrote:Dare I comment that this is another widget that has the potential to seriously impact the skill level imparted in a game?
I doubt it. A ten second shutdown of all operations in your base sounds like it could have dire consequences for you.
Posted: 18 Oct 2007, 08:30
by Forboding Angel
Snipawolf wrote:Warlord Zsinj wrote:Dare I comment that this is another widget that has the potential to seriously impact the skill level imparted in a game?
yeah, if you have a dgun

ROFL! Epic Win
Posted: 18 Oct 2007, 09:17
by Masure
LordMatt wrote:Hmm dunno how I feel about this widget, but I'll try it out anyways.

Does it stop things from building even if you have a lot of e though?
Yeah there is no smart E excess control.
I think D-Gun unstall is an emergency behaviour, no matter if you waste E for 10s.
That would be great to control E smarter but, harder to dev.
Posted: 18 Oct 2007, 09:18
by tombom
Warlord Zsinj wrote:Dare I comment that this is another widget that has the potential to seriously impact the skill level imparted in a game?
Maybe if you ever played the game you'd realise it really doesn't? You have a way now to stop people using Lua widgets you don't want, stop whining.
Posted: 18 Oct 2007, 09:20
by Masure
KDR_11k wrote:Warlord Zsinj wrote:Dare I comment that this is another widget that has the potential to seriously impact the skill level imparted in a game?
I doubt it. A ten second shutdown of all operations in your base sounds like it could have dire consequences for you.
The 10s hysteresis parameter can be set to 0 if you don't want it.
Using it, you assume that you often have to multiply dgun after the first one. Set to 0, hysteresis parameter doesn't keep energy drainers to wait once dgun is done.
Posted: 18 Oct 2007, 09:25
by Masure
Moreover, this widget is beta since I didn't use it with Metalmaker widget enable. They surely mess up each other. I'll release a new version that disable metalmaker widget if possible.
Posted: 18 Oct 2007, 11:14
by Warlord Zsinj
Eh, it was just a comment.
And tombom; attempt to deal with the point I am raising, rather then just dismissing a point as 'whining'.
If I supposedly don't play the game, then it, hypothetically (

), doesn't affect me whatsoever, therefore I'd have no reason to whine.
My mod doesn't even have a dgun, so I'm not concerned about this widget impacting my gameplay at all. Besides which, I'm fully aware I can limit the widgets in my mod, as that was implemented partly at my behest.
I was simply commenting as an ex-competitive TA player; in
OTA gameplay atleast, such an ability would, in my mind, 'dumb down' the game. Being aware of your energy economy, being able to hit the enemy's energy economy before hitting the commander, considered use of the d-gun, these were all important elements of OTA gameplay.
Now, I concede that this is unlikely to impact gameplay significantly, as people have commented. It wouldn't be a disastrous dumbing down - but I was primarily commenting on the ability for lua to impact the game in such a way.
That being said, I direct no particular offense or criticism on Masure, and hope he sticks around and keeps making lua widgets. Apologies if I've derailed your thread here.
Posted: 18 Oct 2007, 11:20
by tombom
Sorry for being rude. I just think it's not really worth having this discussion again.
Posted: 18 Oct 2007, 12:57
by Warlord Zsinj
No worries, didn't mean to rile you up.