unit textures format
Posted: 23 May 2005, 12:12
I have not played spring yet bacause i have a slow connection.
I saw the srcreenshots,and wanted to ask about the textures of the units.
Are those unit textures the original TA textures of sizes 32-32,and 64-64?
Many of those textures have intense shading on them to simmulate curves, and to cover the sharp egdes of the low poly units.
So at a close distance,these textures look a little burned.
If you could gather about ten modelers,you could remake the units with curves-according their textured look.
Im not sure,but if you use high res textures in .dds format,you have an option to have mipmaps(lower res versions of the texure)
so,i assume when a unit looks small from afar,the appropriate low-res versions of the bitmaps could be rendered by the engine.
And,i dont want to say anything about your engine,but-have you ever thought of making a TA mod for farcry?
Farcry creates sprites for plant and trees to display at a further distance,and you can set how far off they will stop get rendered to save memory.
By default a larger tree gets rendered untill a longer distance than a small bush.
I saw the srcreenshots,and wanted to ask about the textures of the units.
Are those unit textures the original TA textures of sizes 32-32,and 64-64?
Many of those textures have intense shading on them to simmulate curves, and to cover the sharp egdes of the low poly units.
So at a close distance,these textures look a little burned.
If you could gather about ten modelers,you could remake the units with curves-according their textured look.
Im not sure,but if you use high res textures in .dds format,you have an option to have mipmaps(lower res versions of the texure)
so,i assume when a unit looks small from afar,the appropriate low-res versions of the bitmaps could be rendered by the engine.
And,i dont want to say anything about your engine,but-have you ever thought of making a TA mod for farcry?
Farcry creates sprites for plant and trees to display at a further distance,and you can set how far off they will stop get rendered to save memory.
By default a larger tree gets rendered untill a longer distance than a small bush.