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How to disable units/structures in KAIV 0.23?

Posted: 13 Oct 2007, 01:12
by GBscientist
I really like KAI v0.23 made by Victor because it allows save games. Unfortunately, the AI resorts to using Silencers/Retaliators whenever it hits a roadblock. Is there a way to disable KAI's ability to build nuclear missile silos, or is there another AI with save support that can be prevented from using nukes?

Posted: 13 Oct 2007, 06:11
by Pressure Line
antinukes are awesome btw...


*edit* and you could even disable the nuke silos before you start the game D:

Posted: 13 Oct 2007, 11:42
by tombom
I don't get why making nukes is bad.

Posted: 13 Oct 2007, 17:41
by GBscientist
I find the game less enjoyable when the bot resorts to nuking me instead of more creative tactics.

Let me just clarify my request. Is there a way to block units in the SpringSP interface? I know it can be done in TASClient, but SpringSP is more user-friendly for setting up skirmish games.

Posted: 13 Oct 2007, 18:07
by imbaczek
I'd be glad if an AI nuked me just to prove that it can 8)

Anyway, to answer your question: SpringSP doesn't have such abilities and isn't likely to get them anytime soon, since it's currently more or less unmaintained (if my understanding that android_x doesn't plan any updates is right.)

Posted: 16 Oct 2007, 17:10
by Forboding Angel
Fucked me up the other day when RAI used the doom laser... Repeatedly in Funta.

All of a sudden I started getting worried :lol:

Posted: 16 Oct 2007, 18:40
by Engine Of Darkness
They also use the Big Gattling Cannon of Arm, fucking owned (KAIK vs RAI)

Posted: 16 Oct 2007, 18:57
by Forboding Angel
Engine Of Darkness wrote:They also use the Big Gattling Cannon of Arm, fucking owned (KAIK vs RAI)
Those stunner towers are fucking win :lol:

Posted: 16 Oct 2007, 21:55
by rattle
GBscientist wrote:I find the game less enjoyable when the bot resorts to nuking me instead of more creative tactics.

Let me just clarify my request. Is there a way to block units in the SpringSP interface? I know it can be done in TASClient, but SpringSP is more user-friendly for setting up skirmish games.
Option 1: Grab the LAN lobby server and host them through TASClient if you want to disable units.

Option 2: Make copy of mod, remove units from mod, change mod's ingame name.

Posted: 25 Oct 2007, 19:58
by Linebacker
imbaczek wrote:I'd be glad if an AI nuked me just to prove that it can 8)
AAI uses EMP Stunners in XTA. If you like being nuked, give it a try. :P :wink: