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Attempt at Full moon
Posted: 22 May 2005, 11:32
by Warlord
Only bug I can see is the clouds. I tried my best to remove em, all i ended up with was really tiny clouds, which is unusual to have on a moon map and which I can't seem to remove.
Download:
http://cutlass.hosted.luckz.de/fm_spring.rar

Posted: 22 May 2005, 11:39
by Neuralize
Just make the clouds black.
Looks spiffy though.
Posted: 22 May 2005, 11:41
by Warlord
these are the atmosphere settings in the .smd
[ATMOSPHERE]
{
FogColor=0.0 0.0 0.0;
FogStart=0.0;
CloudColor=0.0 0.0 0.0;
SkyColor=0.00 0.00 0.00;
SunColor=1.0 1.0 1.0;
CloudDensity=-0.0;
so how exactly am I supposed to make them blacker :/
Posted: 22 May 2005, 12:00
by NOiZE
looks nice
Posted: 22 May 2005, 12:21
by Storm
All [
mirrored ] by the evil FileUniverse crew.
Posted: 22 May 2005, 19:05
by zwzsg
Where are the metal patches?
Posted: 22 May 2005, 19:21
by Warlord
not visible... but heck that isn't a problem, once u select ur metal extractor from the build menu it automatically goes to the metal patch vision thingy where u can see where the patches are...
but with help with annihilator 1.5, the patches are exactly or almost in the same place as they are originally...
Posted: 22 May 2005, 20:50
by Buggi
Nice, now if we could just get the background matted to make a sweet "earth rising" effect...
:D
How big is the map?
Posted: 23 May 2005, 00:41
by zwzsg
It is a problem. If you do a port, do it right.
Visible metal patches are also great to make you able to never build something else on a metal patch without having to toggle F4 constantly. And to know where enemy mexx are likely to be. It does make sense that ground higly metallic looks different too.
Posted: 23 May 2005, 17:27
by Warlord
I see...
i will try placing visible mex patches in the next version...