Free Content.
Posted: 08 Oct 2007, 00:54
Proposal: Free Content is good. Let's make it, and provide a central location where it can be found.
I am aware that we have a "resources for modders" thread. While this can contain (and does contain) models, I feel that models are a special category, and should have their own place.
I am also aware that we've had many, many pieces of art that have been started, then sank into oblivion, in this community, and many artists have left us, because they just wanted to, say, make their interpretation of a tank from OTA, but were instantly assaulted by morons, and decided that we (the Spring community as a whole) weren't a good place to be.
That has to stop. Since I can't stop asshats from being asshats, I'm going to go about this another way- by providing free hosting and promo shots for any artists that want to submit work.
Basically, I propose that we quit talking about it, and just do it. I am sick of how many really nice meshes never saw the light of day (hmm, Dash Riprock's stuff, for example) and how many got stifled, because the modeler made a thread here, saying, "hey, this is my remake of Unit X from OTA", then people jumped all over them, and the modeler lost heart and quit.
Screw that. If you submit work to me, I will take it, period. People can whine about it, but it'll still be here, available for other people, who may not even say anything, until they use it.
If you make 3D models, and would like them to maybe get completed and put into a Spring game of some kind, and are, maybe, not-so-fond of the way that anything that is proposed as a "unit replacement" for a specific OTA unit always seems to get thrashed about, with endless critical posts about content you've spent hours making, which I personally find offensive as all hell... just send me stuff, and I will post it in this thread. I will happily ignore critical posts / replies, post a link to your model and a screenshot, and if people want it, they can download it. If they take it and improve it, by providing a BOS script, reskinning it, etc., I will also post revisions.
Requirements for Submissions
The only requirements are these:
1. Do not send me unskinned models. If you can't uvmap, then make a post elsewhere, asking for somebody to help you get it mapped first. If your design is cool enough, somebody will uvmap it for you. I don't care if the "skin" is just plain white, but if it doesn't have a uvmap, it's basically useless as a game model, unless it has a lot of work put into it. Sorry, I know that's harsh, but it's gotta be that way, or I will get flooded with junk. Use Wings, learn to map! It's really not very hard, to do a basic map. And I'm not going to turn down stuff that's mapped, because it may have been mapped poorly, k? That's a judgment call, for one thing, and it's a matter of practice, for another- your first uvmaps will be horrible, and that's OK.
2. Other than Trepan's request for a 10K uber-model of dewm (with LODs, mind ye), I don't want my web-host clogged with giant models with no practical use in Spring. Do not send me models over 5K tris, period. Do not send me something that is probably intended to be spammed (say, a human soldier figure) that is over 1.5K. Really, don't, unless you've produced LODs (with intact uvmaps!) as well.
3. You must use some sort of Open License on your submission. "Hey, can I give you this, ArrrGh?" is not OK. Just state that, "this model and skin are hereby released under CC-SA / GPL / Public Domain", here in the thread, when offering a submission.
4. I reserve the right to request that you repair any obvious defects or flaws in your work. I am not talking about aesthetics- I don't care if you want to make models of walking beer cans with guns on top, or whatever. However, if you have submitted something that isn't broken into separate pieces, so that it will be easy to set up for animation in UpSpring, then it's not acceptable. Parts need to be seperated logically, interior faces should be removed, and labels would be good- don't send me an OBJ, for example, that is a single Group, "Object001", for example. It's only a teensy bit of extra work on your end, and it will save people lots of work on the final end.
Ditto, for stuff with badly-borked geometry (twisted verts, corrupted geometry, obvious holes, etc.). I am stating this upfront, because if I'm going to spend any time on this, and provide the service of posting and auditing, from time to time, I do not want to spend any time having to repair your work. If I say it's broken, it's broken.
Final Notes: Technical and Aesthetic Considerations
Ideally, artists will submit nothing but S3Os that are complete, with origins assigned to all Pieces, skins in DDS, TGA, or PNG, of the right kinds for Texture1 / Texture2, etc.
However, not everybody is capable yet of making good S3Os, and some people in the community may be quite happy taking a uvmapped model and finishing it out, by painting the skin, etc.
We all have different strengths. Instead of putting all of the burden on artists who may just be getting their feet wet, I think we should be more liberal, and let good art find a home.
I spend maybe 30-45 minutes, per model, getting them rigged and ready for game use- some may be faster, or maybe they just like doing that part, whereas they suck at modeling or painting. The same goes double or triple for skinning vs. modeling. A lot more people can model fairly decently than can paint. I keep wanting to try and get all of the people who can paint to learn to skin, because their 2D skills actually translate really easily, once they understand the methods of preview, etc.- and this may be the opportunity, by presenting them with templates and lots of tempting geometry. Who knows?
Lastly... and this is all I'm going to say about this... while I will not judge your model's aesthetics, so long as it's not pornographic (sorry, but I can get in legal trouble, here in the USA, if I post nudie meshes or whatever) if you want the maximum-possible userbase, I'd suggest that you either stick to sci-fi or to stuff like steampunk / modern / WWI-WWII... stuff that is mechanical, or otherwise can be adjusted to suit a lot of needs. Most games / mods don't need stuff that is a really specific style, and a skin can utterly transform many meshes. But if you send in fantasy stuff, or really goofy cartoon characters, you may get a lot of deserved praise, for making excellent meshes... but they may never get used. However, keep in mind that many people come through the Spring site, and if this really gets anywhere, you may see your work in some other, entirely-unrelated game. So, don't let me dissuade you, if you have a really awesome vision, ok?
So, got models? Get 'em mapped, even if poorly, and get them sent in (via PM, to me, or to my email)! I will view them, make screenshots, and post them, in a new thread, or I'll continue this one. That's it. It may take me a week or longer to post, so keep that in mind, and don't get upset- I will get to it... eventually. If anybody else would be willing to serve as an auditor, and is qualified ("qualified" meaning, "I know you know how to load up a model, look for obvious problems, and provide a preview screen / render", not necessarily, "I am an uber-leet artist"), I am completely open to letting them do this as well.
And you know what? If anybody honestly thinks this is a bad idea, because you're part of the venomous minority who likes to dump on good artists' work... screw you. I'm going to take crappy Flash remakes whether or not I feel they're crappy, and I don't give a damn about your opinions, taste, or whatever. Artists, if you are afraid of critique, or find this community is unwelcoming, submit anonymously- so long as I receive written notice that you have released your work under an Open License, I can accept it, and if you make it Public Domain, I don't have to ever tell anybody who made it (GPL and CC-SA require this, of course, and I would prefer to publicly credit your work, but again, if you don't want to hear whining, it's an option).
I am aware that we have a "resources for modders" thread. While this can contain (and does contain) models, I feel that models are a special category, and should have their own place.
I am also aware that we've had many, many pieces of art that have been started, then sank into oblivion, in this community, and many artists have left us, because they just wanted to, say, make their interpretation of a tank from OTA, but were instantly assaulted by morons, and decided that we (the Spring community as a whole) weren't a good place to be.
That has to stop. Since I can't stop asshats from being asshats, I'm going to go about this another way- by providing free hosting and promo shots for any artists that want to submit work.
Basically, I propose that we quit talking about it, and just do it. I am sick of how many really nice meshes never saw the light of day (hmm, Dash Riprock's stuff, for example) and how many got stifled, because the modeler made a thread here, saying, "hey, this is my remake of Unit X from OTA", then people jumped all over them, and the modeler lost heart and quit.
Screw that. If you submit work to me, I will take it, period. People can whine about it, but it'll still be here, available for other people, who may not even say anything, until they use it.
If you make 3D models, and would like them to maybe get completed and put into a Spring game of some kind, and are, maybe, not-so-fond of the way that anything that is proposed as a "unit replacement" for a specific OTA unit always seems to get thrashed about, with endless critical posts about content you've spent hours making, which I personally find offensive as all hell... just send me stuff, and I will post it in this thread. I will happily ignore critical posts / replies, post a link to your model and a screenshot, and if people want it, they can download it. If they take it and improve it, by providing a BOS script, reskinning it, etc., I will also post revisions.
Requirements for Submissions
The only requirements are these:
1. Do not send me unskinned models. If you can't uvmap, then make a post elsewhere, asking for somebody to help you get it mapped first. If your design is cool enough, somebody will uvmap it for you. I don't care if the "skin" is just plain white, but if it doesn't have a uvmap, it's basically useless as a game model, unless it has a lot of work put into it. Sorry, I know that's harsh, but it's gotta be that way, or I will get flooded with junk. Use Wings, learn to map! It's really not very hard, to do a basic map. And I'm not going to turn down stuff that's mapped, because it may have been mapped poorly, k? That's a judgment call, for one thing, and it's a matter of practice, for another- your first uvmaps will be horrible, and that's OK.
2. Other than Trepan's request for a 10K uber-model of dewm (with LODs, mind ye), I don't want my web-host clogged with giant models with no practical use in Spring. Do not send me models over 5K tris, period. Do not send me something that is probably intended to be spammed (say, a human soldier figure) that is over 1.5K. Really, don't, unless you've produced LODs (with intact uvmaps!) as well.
3. You must use some sort of Open License on your submission. "Hey, can I give you this, ArrrGh?" is not OK. Just state that, "this model and skin are hereby released under CC-SA / GPL / Public Domain", here in the thread, when offering a submission.
4. I reserve the right to request that you repair any obvious defects or flaws in your work. I am not talking about aesthetics- I don't care if you want to make models of walking beer cans with guns on top, or whatever. However, if you have submitted something that isn't broken into separate pieces, so that it will be easy to set up for animation in UpSpring, then it's not acceptable. Parts need to be seperated logically, interior faces should be removed, and labels would be good- don't send me an OBJ, for example, that is a single Group, "Object001", for example. It's only a teensy bit of extra work on your end, and it will save people lots of work on the final end.
Ditto, for stuff with badly-borked geometry (twisted verts, corrupted geometry, obvious holes, etc.). I am stating this upfront, because if I'm going to spend any time on this, and provide the service of posting and auditing, from time to time, I do not want to spend any time having to repair your work. If I say it's broken, it's broken.
Final Notes: Technical and Aesthetic Considerations
Ideally, artists will submit nothing but S3Os that are complete, with origins assigned to all Pieces, skins in DDS, TGA, or PNG, of the right kinds for Texture1 / Texture2, etc.
However, not everybody is capable yet of making good S3Os, and some people in the community may be quite happy taking a uvmapped model and finishing it out, by painting the skin, etc.
We all have different strengths. Instead of putting all of the burden on artists who may just be getting their feet wet, I think we should be more liberal, and let good art find a home.
I spend maybe 30-45 minutes, per model, getting them rigged and ready for game use- some may be faster, or maybe they just like doing that part, whereas they suck at modeling or painting. The same goes double or triple for skinning vs. modeling. A lot more people can model fairly decently than can paint. I keep wanting to try and get all of the people who can paint to learn to skin, because their 2D skills actually translate really easily, once they understand the methods of preview, etc.- and this may be the opportunity, by presenting them with templates and lots of tempting geometry. Who knows?
Lastly... and this is all I'm going to say about this... while I will not judge your model's aesthetics, so long as it's not pornographic (sorry, but I can get in legal trouble, here in the USA, if I post nudie meshes or whatever) if you want the maximum-possible userbase, I'd suggest that you either stick to sci-fi or to stuff like steampunk / modern / WWI-WWII... stuff that is mechanical, or otherwise can be adjusted to suit a lot of needs. Most games / mods don't need stuff that is a really specific style, and a skin can utterly transform many meshes. But if you send in fantasy stuff, or really goofy cartoon characters, you may get a lot of deserved praise, for making excellent meshes... but they may never get used. However, keep in mind that many people come through the Spring site, and if this really gets anywhere, you may see your work in some other, entirely-unrelated game. So, don't let me dissuade you, if you have a really awesome vision, ok?
So, got models? Get 'em mapped, even if poorly, and get them sent in (via PM, to me, or to my email)! I will view them, make screenshots, and post them, in a new thread, or I'll continue this one. That's it. It may take me a week or longer to post, so keep that in mind, and don't get upset- I will get to it... eventually. If anybody else would be willing to serve as an auditor, and is qualified ("qualified" meaning, "I know you know how to load up a model, look for obvious problems, and provide a preview screen / render", not necessarily, "I am an uber-leet artist"), I am completely open to letting them do this as well.
And you know what? If anybody honestly thinks this is a bad idea, because you're part of the venomous minority who likes to dump on good artists' work... screw you. I'm going to take crappy Flash remakes whether or not I feel they're crappy, and I don't give a damn about your opinions, taste, or whatever. Artists, if you are afraid of critique, or find this community is unwelcoming, submit anonymously- so long as I receive written notice that you have released your work under an Open License, I can accept it, and if you make it Public Domain, I don't have to ever tell anybody who made it (GPL and CC-SA require this, of course, and I would prefer to publicly credit your work, but again, if you don't want to hear whining, it's an option).