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Can you map with paint?
Posted: 04 Oct 2007, 23:02
by Franchi13
Can you map with paint?
Posted: 04 Oct 2007, 23:03
by LathanStanley
its highly reccomeded!

Posted: 04 Oct 2007, 23:04
by Franchi13
I mean like just paint and the other tools
Posted: 04 Oct 2007, 23:04
by Franchi13
Not Paint shop or the others
Posted: 04 Oct 2007, 23:22
by Erom
Yes. Why you would want to, I can't fathom, as you will lack all the tools that make your life easier, and it will be _very_ difficult to make a map that doesn't look like poop, but if you have a lot of time to spent, and are very careful, it is possible to make a map with nothing but Mapconv and Paint.
Posted: 04 Oct 2007, 23:43
by Felix the Cat
As I posted in the other thread, I'm doubtful about the technical capabilities of Paint when working with large files. IIRC there's a hard limit on dimensions which is smaller than a lot of Spring maps.
Posted: 04 Oct 2007, 23:49
by LordMatt
Noize uses only paint to make his OTA remakes. He hand-paints every pixel of both the texture and height map.

Posted: 05 Oct 2007, 00:15
by Hellspawn
Liez, Noize doesn't need silly paint program... he draws it by his hand.
Posted: 05 Oct 2007, 00:20
by Zpock
I always thought he used his nose to tap in each pixels value directly on the keyboard using some obscure DOS program?
Posted: 05 Oct 2007, 00:20
by Neddie
You nubs. Everybody knows that the maps are generated in real-time from the essence of his tears.
Actually, I've used MS Paint in mapping. It is long, boring, wasteful and you can't go very large.
nah
Posted: 05 Oct 2007, 00:51
by rcdraco
Use Paint
.net!
It's free if you have windows, and handles EVERYTHING, it's great for ANYTHING.
http://www.download.com/Paint-NET/3000- ... ag=lst-0-1
Please add this to that mod tools thingy.
Posted: 05 Oct 2007, 00:52
by PicassoCT
Posted: 05 Oct 2007, 03:30
by Franchi13
We could go with out that sarcasm thank you.

lol jk
Posted: 05 Oct 2007, 09:55
by aGorm
So does this mean Im the only one not using paint?

I feel left out.
aGorm
Posted: 05 Oct 2007, 11:32
by smoth
< photoshop.
Posted: 05 Oct 2007, 13:48
by Envy
It is actually possible to map with paint, just not too well. Contrary to what others have said, paint does NOT have a size resitriction in pixels (I have gotten 20kx20k in the past on paint). The only restriction would be your RAM (simple enlarging the work area on paint is extremely RAM hungry, If im wrong and paint is capped, the size I've reached with it would be easily big enough for any spring map).
However, if you wish to map, and dont wanna drop money into photoshop; download GIMP. Its the free equivilant of PS.
Posted: 05 Oct 2007, 14:58
by KDR_11k
Hellspawn wrote:Liez, Noize doesn't need silly paint program... he draws it by his hand.
I thought he just roundhouse-kicks the harddrive and afterwards three new maps are on it?
Posted: 05 Oct 2007, 19:13
by Saktoth
Envy wrote:However, if you wish to map, and dont wanna drop money into photoshop; download GIMP. Its the free equivilant of PS.
He already said he found GIMP 'confusing'.
If you find GIMP 'confusing' you will find mapping even more confusing. And frustrating. And difficult.
Its not very easy to make a map, its even harder to make a
good map, and its very time consuming even if you know what you're doing.
Posted: 06 Oct 2007, 00:15
by RogerN
What aspect of GIMP do you have trouble with? What are you trying to do with it?
I recommend that you do not give up on GIMP too quickly. Ask questions, search for tutorials, etc... GIMP is an extremely useful tool for all sorts of image editing. Even though it may take longer at first, you'll be much better off learning GIMP (or Photoshop) if you have a serious interest in mapping.
Posted: 06 Oct 2007, 00:54
by Peet
Envy wrote:It is actually possible to map with paint, just not too well. Contrary to what others have said, paint does NOT have a size resitriction in pixels (I have gotten 20kx20k in the past on paint). The only restriction would be your RAM (simple enlarging the work area on paint is extremely RAM hungry, If im wrong and paint is capped, the size I've reached with it would be easily big enough for any spring map).
It has a hardcoded limit of 100k x 100k, and uses 725MB of ram at this point. edit: heh, it also gets really amusing bugs...such as putting things drawn on the screen into the image, and refusing to close due to a 'lack of available resources'.