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How I Mod?

Posted: 04 Oct 2007, 03:40
by SinbadEV
Ok, so a while back ago I knew enough to writedocumentationon this stuff and apparently stuff has changed since then... or I write awful tutorials... one of those.

So I'm trying to make a model:


while in Wings it looks like:
Image

and I knew enough to add an alpha that it 99% black on places I want to be my texture and 1% black where I want it be teamcolor... I even did the same thing with the alpha inverted (white where I want texture, black for team) but, In Upspring it looks like:
Image
and
Image


Please tell me what stupid noob mistake I'm making so I can move on?

Posted: 04 Oct 2007, 04:49
by SinbadEV
Ahhhh,... okay, I turned off lighting and it looks fine, probably my video card sucking

Posted: 04 Oct 2007, 04:54
by Snipawolf
That happens when you scale up, I think it is fixed in the latest version.

I'm not sure, but I don't encounter the problem >___>

Posted: 04 Oct 2007, 04:57
by rattle
Hit the apply transform button or save and reopen the model.

Posted: 04 Oct 2007, 05:44
by SinbadEV
Okay I did all those things you mentioned and they didn't work... turning off lighting did.

BTW

Image
Snipawolf wrote:he latest version
Thought I had that(1.5), link?

Posted: 04 Oct 2007, 13:02
by Snipawolf

wow

Posted: 04 Oct 2007, 20:49
by rcdraco
That is a different way to texture, really nice job. ^_^

Posted: 04 Oct 2007, 21:13
by rattle
I'd like to add that you should always overdraw the faces by 2-3 pixels. If you don't you'll have nasty outlines and it can be a pain to fix this later on.

Posted: 04 Oct 2007, 22:40
by SinbadEV
most of them are overdrawn already, because it's a 1024x1024 image scaled down it may look like a lot less... and sometimes I'm lazy.

Posted: 05 Oct 2007, 01:11
by Snipawolf
Well, what I do, is I select all of the perfect white, and blur it a good bit.
That way, it gradually fades off, and generally kills off the white line problem, and takes about 5 seconds to apply to any texture :P

A lot faster than overdrawing every single damned line, I think

Posted: 05 Oct 2007, 02:46
by rattle
Well I use masks anyway and simply expand them by 2 px along the way.

Posted: 05 Oct 2007, 17:23
by Wolf-In-Exile
There's alot of wasted space on the UV map.

You should always maximise the use of the UV map's space, so scale up the pieces and arrange them so they take up at least 10% of the available space.

Not a bad effort though, keep it up.

Posted: 05 Oct 2007, 18:50
by rcdraco
Wolf-In-Exile wrote:There's alot of wasted space on the UV map.

You should always maximise the use of the UV map's space, so scale up the pieces and arrange them so they take up at least 10% of the available space.

Not a bad effort though, keep it up.
You mean 90% right? It uses the space well, and the textures look great, not much of a reason to make it bigger.