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..:: NEW MAP ::.. Hundred Isles Remake

Posted: 03 Oct 2007, 18:46
by NOiZE
Remake of a OTA map, 12x12

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Have Fun!

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Posted: 03 Oct 2007, 18:52
by pintle
SWEET

Posted: 03 Oct 2007, 19:07
by PRO_rANDY
:-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-) :-)

Posted: 03 Oct 2007, 19:14
by DZHIBRISH
Damn noize.I love your remakes.Plz more!

Posted: 03 Oct 2007, 21:10
by AF
something closer to grayish navy blue but more desaturated would be far better as a water colour than bright blue. Thats one of the best things about some of IceXuicks maps.

Otherwise good job!

Posted: 04 Oct 2007, 01:18
by LordMatt
Noize is a gentleman and a scholar! :D

Posted: 04 Oct 2007, 01:36
by clumsy_culhane
this map looks great! keep up the good work NOiZE

Posted: 04 Oct 2007, 02:04
by REVENGE
LordMatt wrote:Noize is a gentleman and a scholar! :D
Mmmm gheypraise.

I agree. +1

Posted: 04 Oct 2007, 02:13
by Neddie
I like him as a mapmaker.

Posted: 04 Oct 2007, 03:13
by VonGratz
MOAAAAAAAAAAAAR!
Maybe Phillopeens :wink:
VonGratz

Posted: 04 Oct 2007, 03:29
by hunterw
neddiedrow wrote:I like him as a mapmaker.
I like him........sexually 8-)

Posted: 04 Oct 2007, 13:34
by Saktoth
On a technical note, there is a metal spot in the upper left that you cant build a mex on. There might be others too. Its can be pretty hard, sometimes, to find the right spot to put the mex on others too.

Had an interesting 3v3 on this map. It is sort of a sea comet. Wide open, lots of metal. I won the game by sucking 2 com wrecks (we both rushed mid) and spamming cruisers, though we could have beaten them with hovers and ships.

However, since all the metal is on land and there are a lot of metal spots, you prettymuch have to go hover at one point or another, as your com cant possibly expand at a fast enough rate to keep you competitive. Hovercraft also lend themselves tactically to this map, being cheaper and thus more able to raid and create coverage. Add this to the fact a corvette can take out an llt, and thus early defences are usually depthcharge launchers (useless vs hovers).

Posted: 04 Oct 2007, 18:24
by NOiZE
Saktoth wrote:On a technical note, there is a metal spot in the upper left that you cant build a mex on. There might be others too. Its can be pretty hard, sometimes, to find the right spot to put the mex on others too.
hmm i see, any more problems encountered?

I think the trees have too much HP, so i might do a re-release anyway.

Posted: 04 Oct 2007, 20:45
by Cabbage
hunterw wrote:
neddiedrow wrote:I like him as a mapmaker.
I like him........sexually 8-)
If anyones gonna be labelled a bit of a willy woofta its me, hands off!

Posted: 05 Oct 2007, 00:17
by Hellspawn
Noize's maps are always fun ^^-

Posted: 05 Oct 2007, 00:17
by REVENGE
Cabbage wrote:
hunterw wrote:
neddiedrow wrote:I like him as a mapmaker.
I like him........sexually 8-)
If anyones gonna be labelled a bit of a willy woofta its me, hands off!
And the evidence continues to build. 8)