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Do you want your spring to run with more FPS?
Posted: 03 Oct 2007, 08:20
by ginekolog
Thats what i wanted and got 2 times faster card than my old one (7600gt vs 9800pro). But in big games with many units bottleneck is still my old amd 3000+. In big battles where everyone has many units i still get 10-20fps like with old gpu.
So answer is get new CPU for smooth spriring, not gpu. With fast cpu and low settings detail spring will run fast in bigg games. For 1v1 it does not matter though.
I test spring fps with runing it, then .cheat , .give 490 armflash , .give grog and i give grog (juggernaut) to emptyAI and attack with all flashes. Here i get ~20 fps.. sometimes less. Whats your score? On my other rig with dualcore and crappy onboard gfx i get 30+fps.
so CPU is key to smooth spring (+ 1gig ram ofc)
Posted: 03 Oct 2007, 08:48
by SwiftSpear
The 9800 pro can be challenged at some points by spring, but it's well established that spring's largest bottleneck is the CPU performance, especially for large games.
Posted: 03 Oct 2007, 09:34
by aldarion
and what about duo core CPUs?
is there any solution?
I still use only one core to play.
http://spring.clan-sy.com/wiki/FAQ#I_am ... g_wrong.3F[/url]
It is waste of power
how can I efficiently use both cores?
Posted: 03 Oct 2007, 10:25
by KDR_11k
Spring is not parallelized, it cannot use multicore processors without some serious changes to the code. That'll make keeping sync even harder.
Posted: 03 Oct 2007, 12:56
by Smiff
I did not use ImageCfg and Spring runs a *lot* better on my dual core AMD (2.5Ghz) than any of my single core PCs (1.7-2.0 Ghz). I do have AMD's dual core optimiser drivers installed and have made the nvidia drivers use single core aswell. It is the only PC I have not seen Spring slow down on during large explosions in XTA.
Yes, FP is right i believe CPU requirement is extremely high in Spring, but so is memory performance probably.
Posted: 04 Oct 2007, 01:15
by LordMatt
SwiftSpear wrote:The 9800 pro can be challenged at some points by spring, but it's well established that spring's largest bottleneck is the CPU performance, especially for large games.
Well I don't think it is for modern CPUs. I was never CPU limited on my old FX-53 (4000+) and I still am not on my quad core conroe. Unfortunately I'm no better off with a 8800 GTS than I was with a 6800 Ultra.

Posted: 04 Oct 2007, 01:21
by Peet
Matt, have you tried 5000 fighters on Block Wars yet? Eats the jiggahurts nicely

Posted: 04 Oct 2007, 01:33
by LordMatt
Peet wrote:Matt, have you tried 5000 fighters on Block Wars yet? Eats the jiggahurts nicely

Okay but that won't ever happen in a real game and the GPU will limit you long before the CPU does (at least it limits me).