Page 1 of 1
New Map: Painted River
Posted: 21 May 2005, 17:59
by SavageBT
10x10 'painted desert' styled map.
1v1, river between bases with a passable ford.
Metal is in the form of seams which you build metal extractor next to. Last map people seemed to dislike the reasonable quantity of metal so this time each seam (2-3 metal extractors) will get you about +2 total, with five each side of the river.
Pictures here:
http://www.brodie-tyrrell.org/john/PaintedRiver1.jpg
http://www.brodie-tyrrell.org/john/PaintedRiver2.jpg
EDIT: Thanks Storm, now on Fileunivers:
http://fileuniverse.com/?page=showitem&ID=804
Posted: 21 May 2005, 18:04
by NOiZE
looks great!!
really my style of map :D
Posted: 21 May 2005, 18:12
by NOiZE
Builindg on the land is very though.. it should be flattend a bit more imo
and to be honset the way u distributed the metal kinda sux
Owh and we need features hehe
Posted: 21 May 2005, 18:34
by Frog
How did you make the texture ?
Posted: 21 May 2005, 21:06
by Storm
[ Done ], but IMO you should have made the water thick brown and dirty, not the same color as the rest of the map.
Posted: 22 May 2005, 06:35
by SavageBT
It was supposed to be the blue of a runnig river but the colours came through too strongly. Any ideas here because i thought it was almost too muddy.
The metal was a bit of an experiment... Doesn't have to happen again i just wanted to try something different.
Don't build on the black bits - they're trenches. Everywhere else SEEMED to work. Thought the roughness might add realism but if it affects gameplay too much i'll leave it out next time.
Features.... I hope you didn't mean trees. If anyone knows of any other addable spring features and a mapconv to support them please let me know, because yes, this does need rocks and stuff.
BTW thanks heaps for useful feedback everyone!
As for the texture I just got a basic grey rock texture, tinted/etc it to make a red, yellow and brown/grey version, and used this useful little program:
http://www.insanesoftware.de/index.php? ... errain.php
Which is similar to TerTexGen but lets you have as many layers as you please. Of course there was a bit of blurring and overlaying of a detail texture ond doing the metal etc..
Posted: 22 May 2005, 06:48
by Doomweaver
There is an awsome jpg compression that can reduce images to 1/30th the size with barely visible changes. If that can help you guys, I will chase it up for you.
Posted: 22 May 2005, 07:16
by SavageBT
If i could get that kind of compression on the final spring map i'd be doing 16k square not 5-8k...
Posted: 22 May 2005, 11:57
by NOiZE
yeay i ment rocks and stuff like that
Posted: 22 May 2005, 14:53
by SavageBT
NOiZE:
yeay i ment rocks and stuff like that
Your certainly right. I could try for a kind of desert oasis thingy with pine trees and darker/bluer water?
Posted: 22 May 2005, 15:28
by NOiZE
maybe a really muddy stream would look kool. the water should be like not transparant. this would than be a good location to hide your commander.
Posted: 22 May 2005, 17:45
by SavageBT
OK NOiSE and other experts I need advice on river colour. I thought the original looked sufficiently stagnant and dense, but here are some other possibilities...
Clear and sandy-bottomed (just for reference):
http://www.brodie-tyrrell.org/john/PaintedRiverSand.jpg
Sewage brown:
http://www.brodie-tyrrell.org/john/Pain ... Sewage.jpg
Thick and tar-soaked (I quite liked this one):
http://www.brodie-tyrrell.org/john/PaintedRiverTar.jpg
Blood red

:
http://www.brodie-tyrrell.org/john/Pain ... rBlood.jpg
Oh yeah, and i was playing around with this colour scheme but thought it was a bit much, and the black trenches a little too strong:
http://www.brodie-tyrrell.org/john/PaintedRiver_alt.jpg
Ideas anyone?
Posted: 22 May 2005, 17:52
by NOiZE
i like the Sewage brown
owh and i'm no expert. i just have a big mounth
Posted: 22 May 2005, 19:09
by zwzsg
I like
Blood.
The texture map texture looks odd, like if it lacked resolution or something.
Posted: 23 May 2005, 07:06
by SavageBT
The texture map texture looks odd, like if it lacked resolution or something.
Yes. It was a low res blurred tex to get the colouring, then an overlayed detail map... Which may not be overlayed strongly enough. You can see it in normal gameplay just not while zoomed out. Lesson learned :/