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how do you check the polie count in Wings?

Posted: 01 Oct 2007, 21:15
by ianmac
just as I said, how do you check the polie count in Wings?

Posted: 01 Oct 2007, 21:27
by Saktoth
Go to polygon selection mode, select the whole thing, look in the upper left corner.

Posted: 01 Oct 2007, 21:50
by Guessmyname
Not quite sakoth - that doesn't give tricount, and it will include hidden faces
To get the real polycount:

- In the Outliner window, right click the 'Default' material
- Choose select from the list - this will select all the faces with the default material (and thus not those using the _hole texture for hidden faces)
- Go into a geometry window, right click
- Choose tessalte - triangulate
- Read the face counter in the top left corner of the window
- Ctrl-Z will undo the tessalation and return your model to normal

Posted: 01 Oct 2007, 22:30
by rattle
Why didn't I know this^ earlier... :(

Aynway, if your model is UV mapped you can select all mapped faces by using Select -> By -> UV-Mapped Faces. It's useful if you are using more than one material.

Posted: 02 Oct 2007, 01:11
by Saktoth
Naturally you should triangulate to see tri's, though if possible, you should work with tri's as much as you can when modelling (as automatic triangulation can create uneven results, esp in the case of a mirrored model).

I doubt ian is even using the hole texture but thats helpful anyway i guess. :)

Posted: 02 Oct 2007, 01:27
by Snipawolf
I learned about it a few weeks ago and I have been modelling/modding since like last summer >___<