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Lua Request
Posted: 30 Sep 2007, 19:24
by Sheekel
I've tweaked the blobshadow widget so that all units have basic shadows (very nice because I get >15 fps with real shadows enabled). The next best thing to happen would be for projectiles to cast a similar basic shadow.
Re: Lua Question
Posted: 30 Sep 2007, 19:57
by ZellSF
Sheekel wrote:Is it possible to have lua interact with projectiles?
I've tweaked the blobshadow widget so that all units have basic shadows
How and screenshot?
Posted: 30 Sep 2007, 21:41
by clericvash
Yes screenshot please.
Posted: 30 Sep 2007, 21:43
by Sheekel
The blobshadow widget gives all air units a basic blob shadow. All I did was change it so that the same shadow was for all units, not just the aircraft.
It certainly doesnt compare to the current shadow system, its just a grey blob below the units. But its better than nothing and doesnt seem to affect frame rate.
Posted: 30 Sep 2007, 21:50
by clericvash
That is why i am interested, it is still a leap for people who want shadows with a crap graphics card.
Posted: 30 Sep 2007, 22:01
by quantum
Lua can't interact with projectiles, last time I asked. It certainly can't in the current version of Spring.
Posted: 30 Sep 2007, 22:16
by jK
clericvash wrote:That is why i am interested, it is still a leap for people who want shadows with a crap graphics card.
It is bundled with the unit height prebuffering collection (
here) and it is new ca svn.
(also my intention wasn't to replace the shadow system, blobshadows give only a much better way to see the height of aircraft that's why it is limited to it in my version)
Posted: 30 Sep 2007, 22:22
by Sheekel
One thing im interested in is resising them for the size of the unit. The teamplatter widget already does this, its just a matter of changing them from a huge platter to a small shadow.
Another cool thing would be to have multiple shadow images (the widget works by projecting a transparent texture below the unit) for different units. A circle for units, a square for buildings. For buildings it would be neat if you could somehow detect the angle of the sun from the .smf and offset all the building shadows a little bit in the opposite direction of the sun.
As you can see, its pretty basic. I run spring at 1024x768, all minimum settings except for ground decals. All boxes unchecked except of course for LUA.
