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Solar Panel (Tech1?)

Posted: 30 Sep 2007, 18:28
by PuG
Had a couple of hours spare the other night and thought it would be an idea to come up with a possible replacement for the Arm or Core Tech1 solar panel (theirs an animation at the bottom of the post for it folding out).

Image

Image

Animation:

solar01_anim.avi (requires Xvid)

Posted: 30 Sep 2007, 18:41
by Guessmyname
AWESOMES!

Posted: 30 Sep 2007, 20:05
by Peet
I can't really see that fitting in with a ta mod but,
Guessmyname wrote:AWESOMES
qft :)

Posted: 30 Sep 2007, 20:12
by Snipawolf
Needs a secondary texture :wink:

Looks nice!

Posted: 30 Sep 2007, 20:15
by Machiosabre
it might be a good adv solar, it certainly looks advanced :o

Posted: 30 Sep 2007, 20:20
by rattle
Actually it can fit in about any mod. Looks good yeah.

Posted: 30 Sep 2007, 20:28
by Saktoth
It'd go fine as the reg solar in CA. Adv solars dont fold though- its in the job description.

Posted: 30 Sep 2007, 20:39
by AF
This would serve best as the core solar

Posted: 30 Sep 2007, 21:25
by LOrDo
+1 for putting this in CA, it would look great on the opposite side of zenka's solar, I forget whether its arm or core.

Posted: 30 Sep 2007, 21:38
by clericvash
Looks awesome, shouldn't replace anything in a mod that is sticking to be like TA. But i do love it.

Posted: 30 Sep 2007, 23:20
by Zenka
My solar was a clone of the original arm solar (tech 1). only done right.
Then aGorm retextured it :) and MR.D cane up with a new design which pwned.
I ended up with porting all 3 to spring. they are for download ppl!

Yours is verry cool PuG. since it dploys so diffrent I vote for core replacement!

Posted: 30 Sep 2007, 23:45
by LathanStanley
I seriouslty like the model done here... ALOT.

I love taking TA things, (armor folding) solars and re-working them...

that IS what Spring is all about. REMAKING TA but, better on EVERY ACCOUNT, and yes, that includes models and animations, and scripts too.

someone needs to come up with a Core model of a solar that opens up like the batmobile armor in batman returns :P

Posted: 01 Oct 2007, 06:22
by SinbadEV
Too Sweet!!!

Any chance you'd like to help with http://spring.clan-sy.com/phpbb/viewtopic.php?t=12110

Posted: 01 Oct 2007, 10:25
by hunterw
it looks nice, but it will hopelessly clash with every TA unit

Posted: 01 Oct 2007, 10:31
by Warlord Zsinj
Yeah, those were my feelings too, Hunter.

It's a fantastic design, really, but it just doesn't fit with the TA aesthetic, or the particular ethos of either of the sides. It's far too graceful and organic in form.

Posted: 01 Oct 2007, 10:57
by PuG
well thanks for the comments, feedback!

Snipawolf - Yes, textures need to be finished, somewhat lacking in detail - all that Spring needs now is normal maps, parallax or relief :).

SinbadEV - To be honest I don't really want to get involved in modding as such - if I release it then people can always use it as they see fit? - or send to specific mod on request.

Warlord Zsinj - I wouldn't say its organic in form :) a simple mechanical design to solve the solution of how to do you fold out four big dishes with out using lots of animations :)

Will try and upload a build in next couple of days.

Regards!




Posted: 01 Oct 2007, 12:10
by Saktoth
hunterw wrote:it looks nice, but it will hopelessly clash with every TA unit
Any s3o will TBH.

Hell half the 3rd party 3do's do.

Posted: 01 Oct 2007, 14:29
by Zpock
Saktoth wrote:
hunterw wrote:it looks nice, but it will hopelessly clash with every TA unit
Any s3o will TBH.

Hell half the 3rd part 3do's do.
It's the old crappy TA 3dos that don't fit, not the other way around.

Posted: 01 Oct 2007, 14:33
by Warlord Zsinj
Not organic in itself, no, but the allusions strike me as more 'organic' in form, compared to say, the very angular and blocky Arm/Core solar generators.

This is perhaps due to the use of the circle as the primary shape, and the slightly unaligned nature of the circles when deployed looks a little like lillypads.

Posted: 01 Oct 2007, 16:45
by Wolf-In-Exile
Nice work, tho you might want to add a little more shading to the base.