*clears throat*
Ahem, bare with me here, I'm about to go into a massive rant :
Team fortress 2.... something that some of us waited 10 years to see.
Sadly, the end result is something that is NOTHING like the team fortress we've all grown to love except in 3 things : the weapons, the classes and the name.
It is a completely different game that feels more like DoD repackaged instead of Team Fortress.
The game, in my opinion, suffers from Bioshockititis. That is, it is a highly polished game, graphically pleasing, tons of neat little touches from taunts to voices.
But.
It suffers from a huge lack of depth.
The game has been dumbed down a LOT, the only "skill" remaining in the game is that of your generic FPS - Aim & reflexes. All you can do is "kill kill kill kill kill". Nothing else. Except for rocket jumping and pipejumping - but they're not as practical as in TF(C).
Some people might scream : " OMG IT HAS DEPTH! STRATEGY! MAPS!".
This is nothing unique - just about every FPS out there is the same from that angle.
"But.. but.. it has teamplay!111"
It only has TEAMPLAY because the game is SCREAMING TEAMPLAY, TEAMPLAY at you - the actual teamplay in a pub isn't any more or less than in any other FPS.
Infact, how do you define teamplay? is it a medic piggybacking on you? people helping you shoot other people? if you said yes to those two - every FPS has such elements of teamplay.
Most TF veterans got sour at this game but in my opinion, all in all aside, it's not a bad game - it's a decent game that can be enjoyable.
It just lacks many of what made TFC so great : The many tricks / side-skills, grenades ("omg rofl grenade spam" is not an excuse - spam is the same in TF2, replace grenades w/ Demoman grenades and Soldier Rockets), the highly customizable map systems that allowed for crazy innovation - see murderball, sc5x, axlfly and moar.
It also added a few elements of extreme frustration such as :
Critical hits - this is like valve throwing a dice on behalf of you, if you win the roll, you get to kill your opponent in 1 shot or at least deal MASSIVE damage to him. Very annoying, very random and extremely bad concept IMO.
Zero-reaction-time sentry gun : Nuff said.
They're god damn monsters now. Now replace sentry with 12 sentries in one point just to see how unbalanced and crazy it gets.
The maps in TF2 aren't bad, but half of the CP_ maps are a bit poor IMO - well and granary spring to mind.
TC_Hydro is a cool concept but a very poorly executed one - most passages are literally the same and only two of them are open at once - if the map had a larger scale, more "unique" feeling random-passages, it would beat the shit out of everyone's classic 2Fort.
/end rant
tl;dr version :
Good :
Shiny graphics.
Very, very, very easy to play.
Bad :
Critical hits.
Lack of depth.
Some maps are poorly executed.
Oh and my stats :
http://steamcommunity.com/profiles/7656 ... /stats/TF2
(I share accts with relative/hellcom

- 95% of those stats are mine - the 5% is probably the heavy

)