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how to enable a gadget?

Posted: 24 Sep 2007, 01:56
by Thor
I'm working on some multiplayer missions for nota. Each mission will be a different gadget in one mod mutator that will have all the missions. I want to have them all disabled by default, and choose which one to enable based on what the map is.

Disabling them seems easy enough, I just set enabled = false in the gadget:GetInfo function, and it seems to work.

My question is how to enable it. I haven't been able to find any examples or anything and searching the forums doesn't bring anything up about it either.