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DxSound: Could not create direct sound object (Deb & Kub

Posted: 22 Sep 2007, 15:58
by RichiH
Hi all,

I am getting the error:

DxSound: Could not create direct sound object

with Wine 0.9.44 on both Debian testing & Kubuntu feisty and Spring 0.75b2. As I read that the native Linux port is not stable yet, I didn't try the Linux version. Any help with this issue would be greatly appreciated! :)


Richard

Re: DxSound: Could not create direct sound object (Deb &

Posted: 22 Sep 2007, 16:07
by koshi
RichiH wrote: As I read that the native Linux port is not stable yet, I didn't try the Linux version.
Where did you read that? Spring is really quite stable on linux by now, also it is not a port (anymore? dunno how spring started out), spring cross compiles on both linux and win.
Try out the debs from http://tuzakey.com/~scott/spring/

As to your problem: do you have a soundcard selected in your wine config? any other directx apps with sound?

Posted: 22 Sep 2007, 16:21
by RichiH
I read it somewhere on the TA Spring wiki.

I will check my audio settings (I just installed Wine and didn't do much else to it), thanks.

Do you know if I can play with Windows clients when using the Linux one? The article I read definately claimed that only Linux2Linux worked reliably..

Posted: 22 Sep 2007, 16:34
by koshi
RichiH wrote:The article I read definately claimed that only Linux2Linux worked reliably..
That was an issue indeed. But I think it has since been resolved. I cannot speak from experience though. The last time I tried linux--win was around 0.72 or so. Since then the guys i usually play with all moved to linux.
Could you take a look into your browser history and post the wiki page? If there is outdated info someone could fix it.

Posted: 22 Sep 2007, 16:38
by Kloot
Linux vs. Windows was synced
in 0.74b1, don't trust the Wiki. ;)

Posted: 22 Sep 2007, 16:42
by clericvash
The wiki is outdated, i have played linux vs windows and it works fine :)

Posted: 22 Sep 2007, 16:46
by RichiH
Cool, thanks!

On an unrelated note, don't you guys have an IRC channel, somewhere?

Posted: 22 Sep 2007, 16:56
by clericvash
well i tried "springrts" on freenode but no one was there, i will join now if you wish to chat.

Re: DxSound: Could not create direct sound object (Deb &

Posted: 22 Sep 2007, 17:03
by RichiH
koshi wrote: Try out the debs from http://tuzakey.com/~scott/spring/
Can you ask scott to make the debs depend on libglew1.4 || libglew1 , please? That would make it easier for Debian people.

Posted: 22 Sep 2007, 17:04
by Relative

Posted: 22 Sep 2007, 17:19
by LordMatt
RichiH wrote:Cool, thanks!

On an unrelated note, don't you guys have an IRC channel, somewhere?
#sy on irc.quakenet.org is where the kool kids hang out...

Posted: 22 Sep 2007, 17:34
by RichiH
The correct line for the control file so that Debian testing/unstable is happy is:
Depends: libboost-regex1.33.1, libboost-thread1.33.1, libc6 (>= 2.5-0ubuntu1), libdevil1c2, libfreetype6 (>= 2.2), libgcc1 (>= 1:4.1.2), libgl1-mesa-glx | libgl1, libglew1 (>= 1.3.4) | libglew1.4, libglu1-mesa | libglu1, libopenal0a, libsdl1.2debian (>= 1.2.10-1), libstdc++6 (>= 4.1.2), libx11-6, python2.5 (>= 2.5), zlib1g (>= 1:1.2.1), spring-data

If you trust me, you can upload this file:
http://dediserver.eu/spring_0.75~b2-2_i386.deb

or bake your own, whichever you prefer.


The game development itself could, if you want to, be hosted on freenode. The attacked clan channels could most likely be not, though.

Posted: 22 Sep 2007, 19:03
by RichiH
Back to testing:

As libGLEW.so.1.3 is required and no checks for any alternatives are done,

ln -s /usr/lib/libGLEW.so.1.4 /usr/lib/libGLEW.so.1.3

will help you on Debian testing & unstable until spring checks for other versions.

Posted: 22 Sep 2007, 19:17
by Tobi
LordMatt wrote:
RichiH wrote:Cool, thanks!

On an unrelated note, don't you guys have an IRC channel, somewhere?
#sy on irc.quakenet.org is where the kool kids hang out...
and #taspring on FreeNode