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About wreckages...
Posted: 22 Sep 2007, 13:03
by Pendrokar
It is off course in physics impossible that land unit's or ships wreckages just stop! It would be good that Land units and Ships give their last speed to the wreckages, so that Ship wreckages would sink while still moving and land units that are blown in the air and made wreckages fall down normally(as they were flying alive) not just stop in the air and slowly fall down along the Z axis(this is more like a bug)!
Though there would be a problem to code what happens if moving wreckage collides with another obstacle. It could bounce against it!
-Pendrokar
Posted: 22 Sep 2007, 13:28
by KDR_11k
Would look like crap because many wreckages don't look like they should remain rigid when moving.
Posted: 22 Sep 2007, 15:47
by TechnoTone
But what's with wreckages falling as if they are falling through water? When a commander (BA) dies on soft terrain you see his wreckage slowly float to the now lower ground level. It looks ridiculous.
Posted: 22 Sep 2007, 15:59
by LordMatt
It also would be nice if you could dgun wreckages and your own units (directly not just shooting at the ground in front or behind) like in OTA.
Posted: 22 Sep 2007, 17:24
by TechnoTone
+1
Posted: 22 Sep 2007, 18:44
by Tim-the-maniac
LordMatt wrote:It also would be nice if you could dgun wreckages and your own units (directly not just shooting at the ground in front or behind) like in OTA.
Im pretty sure you could last version and someone changed it

Posted: 22 Sep 2007, 20:28
by Pendrokar
Tim-the-maniac wrote:LordMatt wrote:It also would be nice if you could dgun wreckages and your own units (directly not just shooting at the ground in front or behind) like in OTA.
Im pretty sure you could last version and someone changed it

NOIZE reported that!
Posted: 23 Sep 2007, 03:53
by Argh
If we could remove Wrecks and replace them with Units, we could do a lot of things, like pass the last game-state to them (velocity, angle, position), and have an animation that made it so that they could go from moving to stopped in ways that made sense visually. Among other things.
Posted: 23 Sep 2007, 05:35
by Zpock
Thats easy just create neutral gaia units (needs new version) on unit death with LUA.
Gaia units > features, unless too many (performance).
Can make it: unit dies -> gaia unit does its thing -> normal wreckage, too
Posted: 23 Sep 2007, 09:39
by RavingManiac
When aircraft get destroyed, they sometimes go into a spin and fall towards the ground. If you could have that for ships, maybe it would look like they are capsizing and slowly sinking.....
Posted: 23 Sep 2007, 10:57
by KDR_11k
That's death anim territory.
Posted: 23 Sep 2007, 17:32
by pktm
[quote="KDR_11k"]That's death anim territory.[/quote]
Well yes, wasn't the question about it?
Posted: 23 Sep 2007, 18:42
by KDR_11k
Death anims happen before the wreckage is spawned so no.
Posted: 23 Sep 2007, 20:27
by Zpock
There's nothing that says you can't do it using separate wreck units tough. Then you get to change the model/texture to go with the death animations and stuff.