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Custom race logos
Posted: 20 Sep 2007, 00:38
by El Idiot
This might be too much, but:
A small image, probably not much bigger than 64x64, that you can drop in a specific folder for spring. Instead of the Arm/Core logos on units, mod makers would use a tagged texture that in game would be replaced by the custom one. Or in game your logo would be overlayed onto wherever it's tagged to be on the unit face to avoid distortion.
It would require some file sharing to get everyone else's logo in the game, but as long as it was kept small or low res...
...
Yes, I just played Mario Kart DS and found it has custom logos.
Posted: 20 Sep 2007, 08:50
by Guessmyname
How'd we define where it'd go on units?
How'd it work with s3o units?
Posted: 21 Sep 2007, 01:28
by El Idiot
How'd we define where it'd go on units?
mod makers would use a tagged texture that in game would be replaced by the custom one
A face would have a blank tagged texture, probably tagged in the unit coding that face # should be replaced. I was thinking TA:mutations style while loading the unit files, it would replace the tagged blank faces with the custom one. Or perhaps a point on the unit model and the logo is pasted/rendered from that point onto the face behind it?
Although would that need a set of the unit models for everyone in the game's logo?
Green screen effect perhaps?
I really don't know how this would be done, I don't do much programming. I figured you guys would know how it could be done.
Anyone remember that OTA almost had something similar, based off the shapes on the team/alliance button in the lobby? It looked odd seeing Core with yin-yang symbols on them.
Edit: Yep, here's where I saw that.
http://ton-of-clay.blogspot.com/2006/09 ... tream.html
Sorry I was a bit brief in my original post.
Posted: 21 Sep 2007, 09:02
by KDR_11k
You can't tag surfaces without a change to the model format and IMO there's more important changes that need to be done if we're changing the format anyway.
Posted: 21 Sep 2007, 23:59
by rattle
Like a material system or the much asked for IK support.
Posted: 22 Sep 2007, 00:35
by Argh
Especially the material system... which has been on Trepan's "any day now" list for goodness knows how long.
Posted: 22 Sep 2007, 07:46
by KDR_11k
rattle wrote:Like a material system or the much asked for IK support.
IK support is nonsense but just reading animation files outputted by a 3d application and using vertex weighting instead of segmented pieces would help a LOT.