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FlashSpam 1.2

Posted: 19 Sep 2007, 18:27
by NOiZE
Pure Flash Spam.

Image

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Might be a good idea to make a flash spam ladder.

GL HF

Posted: 19 Sep 2007, 18:41
by Guessmyname
(Before someone else says it)

This isn't flash spam! This is BA renamed!

(PS: It probably isn't)

Posted: 19 Sep 2007, 19:04
by JoseJoas
It's actually a lot better than that - takes away all of those annoying trap options that new players keep falling into.

Hope you reduced the building options to a vehicle lab, LLTs, tier 1 mexs, solars and wind... sorry. Forgot that there was no wind on Comet. =)

Good job.

Posted: 19 Sep 2007, 19:20
by Mr.Frumious
Do you still get a comm? Need moar info.

Posted: 19 Sep 2007, 19:24
by NOiZE
There are lik 8 units or something in this mod, doesn't take long to try....

meh updated to 1.1 because i accidently packed it as a solid archive lol

edit

LOL even more failure of me, the D-gun doesnt work lolol and i don't even know why yet :(

EDIT

Thanks KDR :)


Dgun fixed now :)

Posted: 19 Sep 2007, 21:01
by BrainDamage
for added lulz you could have the commander to be able to directly build atlas trasports :P

Posted: 19 Sep 2007, 21:04
by DemO
Brain Damage wrote:for added lulz you could have the commander to be able to directly build atlas trasports :P
This mod is not about lulz. This is serious mod guys. SRSLY.
Competitive play should be based around this. "Spring PRO mod" FTW.

Posted: 19 Sep 2007, 21:06
by imbaczek
This mod and speedmetal have a lot in common...

Posted: 19 Sep 2007, 21:23
by Mr.Frumious
DemO wrote:
Brain Damage wrote:for added lulz you could have the commander to be able to directly build atlas trasports :P
This mod is not about lulz. This is serious mod guys. SRSLY.
Competitive play should be based around this. "Spring PRO mod" FTW.
I thought it already was.

Posted: 19 Sep 2007, 21:27
by Zpock
IMO, the winds should be removed, as said no wind on comet. Instead I think there should be weazels.

Posted: 19 Sep 2007, 21:30
by rattle
You might as well introduce different techlevels by adding bigger factories which pump out even bigger flashes. I think that is a good idea. They're of course n times as strong, n times as fast and the biggest one - flashzilla (or be witty and call it flash gordon), limited to 1 - will shoot miniature flashes instead of EMG shells.

Posted: 20 Sep 2007, 02:21
by LordMatt
Noize shouldn't you be working on L2 sea? :P

Posted: 20 Sep 2007, 02:55
by hunterw
u should make the mod only work on comet

Posted: 20 Sep 2007, 03:25
by Zpock
hunterw wrote:u should make the mod only work on comet
Yeah maybe you could add some LUA that crashes the game if the map size dosn't match comet, thats a start.

Posted: 20 Sep 2007, 08:25
by Saktoth
How to make every map like comet:

Make mexes and other buildings float, so that water = exactly the same as land (Cant make factories float though im pretty sure, so oh well).

Make all flashes and convehs (and com) hovercraft with a large slope tolerance (super-insane-high, if you like, so they run over all terrain as if its nothing).

No winds.

Hey presto, comet on every map.

Ive actually had an idea like this for ages but was too lazy to bother. Hey you know what, given the tried-and-proven gameplay and the very few number of units, we could totally make an origional content mod out of this.

Posted: 20 Sep 2007, 08:46
by KDR_11k
T2 should be wezel. Wezel can has DGun.

Also use Lua to flatten the map at the game start.

Posted: 20 Sep 2007, 09:42
by hunterw
Saktoth wrote:How to make every map like comet:
you just gave me an idea!

just make the start of the game have some LUA thing that flattens out the terrain.

there is obviously dynamic control of the heightmap due to deformation. it would probably lag out for a pretty long while though, because everyone would be repathing the whole map.

flashspam mod with this would be ftw srsly

EDIT: damnit beaten

Posted: 20 Sep 2007, 10:22
by Saktoth
Man, i still want my random map that randomly alters the height map via lua at startup.
Use Lua to flatten the map at the game start.
I think maybe thats going a bit far... I mean, you might as well have the terrain do something, or you might as well just have 1 map for the mod. Even if it just blocks LoS and give some height advantage, rather than actually being an impenetrable barrier. Besides, flashspam is viable on -all- maps in BA, not just comet.

Posted: 20 Sep 2007, 10:30
by Zpock
Playing flashspam on another map then comet is like playing tennis in a boxing ring.

Posted: 20 Sep 2007, 11:09
by Saktoth
Yeah because people never flashspam in BA on maps other than comet. >_>