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Can someone fix the rendering engine on new nvidia cards

Posted: 17 Sep 2007, 18:48
by iamacup
More and more people are upgrading their computers and finding that spring runs really badly, and before i get loads of posts about how its all microsofts faults etc, i have NO problems with other OpenGL games and have noticed a marked inprovement, but not in spring.

Does anyone know WHAT is causing this huge drop in framerate with the same settings but on newer nvidia cards?

and if so, who wants to fix it?

Posted: 17 Sep 2007, 18:50
by NOiZE
I just "upgraded" to a 8600 GTS from a Ati X800GTO2 (thats like a 6600)

And i got like the same preformance, and yes i turned of threaded optimisation. srsly 500 corgator on the screen and there i go 10 - 20 fps, and they are not even moving!!!


Meh :(((((((((((((((((((((((

Posted: 17 Sep 2007, 18:51
by iamacup
ps, this problem can only get worse :P

Posted: 17 Sep 2007, 19:05
by Mr.Frumious
NOiZE wrote:I just "upgraded" to a 8600 GTS from a Ati X800GTO2 (thats like a 6600)

And i got like the same preformance, and yes i turned of threaded optimisation. srsly 500 corgator on the screen and there i go 10 - 20 fps, and they are not even moving!!!


Meh :(((((((((((((((((((((((
8600 was frequently benchmarked as underwhelming. The big draw of the 8600 is that it's the first affordable card to bring full DX10 support to the table, not performance. 7900 variants are comparable in price and beat the pants off of it in benchmarks.

Posted: 17 Sep 2007, 19:09
by NOiZE
Mr.Frumious wrote:
NOiZE wrote:I just "upgraded" to a 8600 GTS from a Ati X800GTO2 (thats like a 6600)

And i got like the same preformance, and yes i turned of threaded optimisation. srsly 500 corgator on the screen and there i go 10 - 20 fps, and they are not even moving!!!


Meh :(((((((((((((((((((((((
8600 was frequently benchmarked as underwhelming. The big draw of the 8600 is that it's the first affordable card to bring full DX10 support to the table, not performance. 7900 variants are comparable in price and beat the pants off of it in benchmarks.
Well comming from a X800 should give me some preformance boost..................

Posted: 17 Sep 2007, 20:16
by DZHIBRISH
of course it should ffs.i have a 8600 extreme!! wtf...why am i getting such low fps...i fell the same as with my x850 pro.

Posted: 17 Sep 2007, 21:37
by iamacup
i have dual 8800's and its like im asking it to render every level of bioshock all at once....

like i said, this problem will only get worse as people update hardware and never go away.

Posted: 17 Sep 2007, 21:39
by Machiosabre
I have one 8800 and its alrite :-

Posted: 17 Sep 2007, 21:41
by iamacup
Machiosabre wrote:I have one 8800 and its alrite :-
but by allright what do you mean? 30 fps with everything at medium? etc

Posted: 17 Sep 2007, 21:42
by Machiosabre
I dunno, whats medium settings? I dont use dynamic water since its fucked, but I use shadows and some AA and reflective stuff.

Posted: 17 Sep 2007, 21:54
by Argh
I get 100+ FPS, with shadows on, by just turning the map detail down, turning water to reflective, and turning grass off. Oh, and I use the customized nVidia settings, that I discussed earlier, that nobody bothered to sticky or wiki.

Map detail is a giant sucking sponge of FPS in Spring right now, and I dunno why, but I have a feeling it has to do with the shadowmap code, because the hit is waaaay less when shadows are turned off. I think that the 50K tris that IIRC JC was saying were typical of some situations (very noisy heightmaps, few like pixels) is actually being turned into many more than that, but ... I haven't had a chance to really, thoroughly test that, so I may be completely wrong.

Posted: 17 Sep 2007, 21:56
by NOiZE
Argh how many FPS do you have when you spawn like 500 gators?

Posted: 17 Sep 2007, 22:04
by AF
IIRC it could well be caused by the same thing that forces us to turn off threaded optimization. Something to do with an Open GL call SJ made in copious quantities that should have been done using better methods.

Posted: 17 Sep 2007, 23:34
by ginekolog
NOiZE wrote:Argh how many FPS do you have when you spawn like 500 gators?
on amd 3000 and 9800pro i get 35 fps while standing and 20 when moving. 9800 pro is slower than 6600GT ...

edit: minimum setting, only some decals, lod and terrain lod ,1280*1024

Posted: 17 Sep 2007, 23:36
by Neddie
However, you're probably on different settings.

Posted: 18 Sep 2007, 00:00
by Cabbage
i run at 1280x1024, shadowmap at full at 2048, all other sliders either full or 3/4 full, all the little boxes on hte right ticked (apart from simplified elevation map), V-synch and dynamic water also on (unless im playing a mostly water map where lots of people are likely to go sea etc, then i'll change it to refractive, altohugh its still playable late game in large team games, i prefer it a bit smoother..) and 2x AA

running a 2 year old 7800GTX and its always a playable frame rate, altohugh putting AA any higher killed FPS late game in 4v4's etc..

Posted: 18 Sep 2007, 01:27
by LordMatt
I have a 8800GTS and I have to use quantum's FPS manager to keep FPS above 30 in the late game (shadows are off at that point). I don't even think about things like AA...

Posted: 18 Sep 2007, 01:29
by Cabbage
I dropped to under 10 fps when i updated drivers a few versions ago.... amd duel core patch and nvidia threaded optomisation thing sorted it out tohugh..

Posted: 18 Sep 2007, 01:32
by iamacup
when supcom has much better fps than spring with both on full settings......

Posted: 18 Sep 2007, 03:52
by Snipawolf
Argh wrote:I get 100+ FPS, with shadows on, by just turning the map detail down, turning water to reflective, and turning grass off. Oh, and I use the customized nVidia settings, that I discussed earlier, that nobody bothered to sticky or wiki.
On my faves list :twisted:

I get 70 FPS, with almost everything minus water and LOD at max :wink:


Edit: 90 FPS with water set ONLY to reflective :twisted:
Lemme see if I can find my perfect borderline :D
Edit: 105, now to apply argh's settings to my nVidia (if they aren't there since a few months ago, last time I set em there)
Edit: 115-120 :P

Edit: 30-40 FPS with 500 gators onscreen :twisted: