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Targeting facility?

Posted: 10 Sep 2007, 20:19
by the-middleman
What does it do? I have no clue.

Posted: 10 Sep 2007, 20:20
by imbaczek
makes the radar dots wobble less... and that's all.

Posted: 10 Sep 2007, 20:58
by FLOZi
Actually it also increases the accuracy of seismic detectors

Posted: 10 Sep 2007, 21:11
by Neddie
FLOZi wrote:Actually it also increases the accuracy of seismic detectors
Woah... through the same methods as radar blips?

Posted: 11 Sep 2007, 15:24
by FLOZi
neddiedrow wrote:
FLOZi wrote:Actually it also increases the accuracy of seismic detectors
Woah... through the same methods as radar blips?
Yes. Atleast it did the last time I looked at that piece of code.

Posted: 11 Sep 2007, 16:30
by the-middleman
And wth are seismic detectors?

Posted: 11 Sep 2007, 17:43
by KDR_11k
Things with seismic detection. Never seen them? They cause those red circles on the ground when enemies move nearby.

Posted: 11 Sep 2007, 18:04
by the-middleman
er...no? Which mod is that?

Posted: 11 Sep 2007, 19:12
by KDR_11k
AFAIK quite a few. In AA/BA they have the confusing name "intrusion countermeasure".

Posted: 12 Sep 2007, 00:36
by Complicated
KDR_11k wrote:AFAIK quite a few. In AA/BA they have the confusing name "intrusion countermeasure".
That's to detect cloaked or jammed units in a small area

Posted: 12 Sep 2007, 08:44
by KDR_11k
It's still just a seismic sensor, those things detect all movement, no matter if radar/LOS can pick it up.

Posted: 12 Sep 2007, 20:17
by Linebacker
Seismic waves are returned from the vibrations of the ground. So your radars can't see them, but since heavy metal moves above the surface you can kind of "hear" them. Usually they are to detect abrasions in the earth's crust. :o

Posted: 17 Sep 2007, 16:44
by Tired
The reason that you've never heard of them is that in AA/BA they cost too much and their range is such as to make them absolutely useless. Then again, well over half of BA's units aren't truly worth building and don't fit well within the scheme of the game ever when built.

Come play Tired Annihilation and see all kindsa weird units that've always been there and always been useless before. ~~

Posted: 17 Sep 2007, 19:58
by Neddie
Only normal units are useless in Tired Annihilation!

Posted: 24 Sep 2007, 17:13
by Drone_Fragger
Tired wrote:The reason that you've never heard of them is that in AA/BA they cost too much and their range is such as to make them absolutely useless. Then again, well over half of BA's units aren't truly worth building and don't fit well within the scheme of the game ever when built.

Come play Tired Annihilation and see all kindsa weird units that've always been there and always been useless before. ~~
The whole point of AA was to make all units useful. That's why so many got cut, nerfed, whatever you want to call it. Too many mods out for OTA at the time were just units for the sake of units, with randomly priced units with random strnegthts and weaknesses.

Posted: 24 Sep 2007, 21:08
by Mr.Frumious
Drone_Fragger wrote:
Tired wrote:The reason that you've never heard of them is that in AA/BA they cost too much and their range is such as to make them absolutely useless. Then again, well over half of BA's units aren't truly worth building and don't fit well within the scheme of the game ever when built.

Come play Tired Annihilation and see all kindsa weird units that've always been there and always been useless before. ~~
The whole point of AA was to make all units useful. That's why so many got cut, nerfed, whatever you want to call it. Too many mods out for OTA at the time were just units for the sake of units, with randomly priced units with random strnegthts and weaknesses.
Problem was that Caydr wasn't so good at achieving that goal on the Spring engine... and then the BA guys picked one random version that Caydr did and said "we'll polish this one". So even though some units are underpowered or overpowered, or otherwise having an unexpected effect on the game-play, they kept them as-is in BA because they think that it's "balance".

For example, the across-the-board boost to vehicles' speed and armour, suddenly transforming AA from porcer's paradise into rush-madness.

Posted: 24 Sep 2007, 23:24
by Drone_Fragger
Mr.Frumious wrote:
Drone_Fragger wrote:
Tired wrote:The reason that you've never heard of them is that in AA/BA they cost too much and their range is such as to make them absolutely useless. Then again, well over half of BA's units aren't truly worth building and don't fit well within the scheme of the game ever when built.

Come play Tired Annihilation and see all kindsa weird units that've always been there and always been useless before. ~~
The whole point of AA was to make all units useful. That's why so many got cut, nerfed, whatever you want to call it. Too many mods out for OTA at the time were just units for the sake of units, with randomly priced units with random strnegthts and weaknesses.
Problem was that Caydr wasn't so good at achieving that goal on the Spring engine... and then the BA guys picked one random version that Caydr did and said "we'll polish this one". So even though some units are underpowered or overpowered, or otherwise having an unexpected effect on the game-play, they kept them as-is in BA because they think that it's "balance".

For example, the across-the-board boost to vehicles' speed and armour, suddenly transforming AA from porcer's paradise into rush-madness.
some things he did were good, others were a bit silly. But mainly, on the whole, in general, most of the time the changes were good but had too many people screaming "ZOMG OMG NERF YOU CAN'T DO THIS I AM OUTRAGED" (like that time I suggested perhaps Arm T3 artillery shouldn't be accurate aginst fast moving targets while it's moving. Gosh did that get me flamed)

Posted: 26 Sep 2007, 22:15
by manored
There is no unit more underestimated than this one in BA (the targentting facility). 5 of it are enough to give BBs 100% of accuracy... (Unleash he misses due to height diference in terrain but that happens to all weapons) and it also increases the accuracy of many other units making it absolutely rock! :)

Strangely, I very rarely see anyone but me using it...

Posted: 26 Sep 2007, 22:42
by KDR_11k
They don't (or at least shouldn't) affect weapon accuracy, only radar accuracy.

Posted: 27 Sep 2007, 01:50
by hunterw
KDR_11k wrote:They don't (or at least shouldn't) affect weapon accuracy, only radar accuracy.
ya

2 targ facilities and you're pretty much set