Wii + Prime 3
Posted: 06 Sep 2007, 03:43
It's a little like communism. It's a great idea, but the Assclown to Human ratio among the population isn't good enough, so the whole thing is failing. Developers see "WTFBBQ IT ARE SELLING FAST LOL I'LL MAKE A LAWN MOWING GAME!!!forteen11!111!!!"
Developers are too dumb or lazy, or else Retro and Nintendo's in-house developers are the only two groups capable of figuring out how to program for Wii Remote input.
I still maintain that textures don't make up for detailed geometry, something that Metroid Prime 3 has demonstrated brilliantly. I can say confidently that I've never seen such incredible artistic design on the PC or any console to date. If only the Wii could do HD output, the jaggies would be improved a lot too.
I give Nintendo another 8-12 months. If there's not at least one third-party blockbuster in that time, selling a minimum of 1 million units, it's all over. Nintendo has never had a problem putting amazing games on their consoles, but they can't do it alone. They need outside help, namely, anyone. Wii needs a Halo, something that regular people are interested in even if it's dumbed-down FPS crap. AFAIK there's nothing like this on the horizon.
Anyone who knows my history here knows I'm a really strong supporter of Nintendo, but at some point I have to say, "I would really like to play a game on this thing."
Metroid 3 was great. I didn't like a couple things about it, but it was really good. I'd give it an 8.8 or so, losing points because:
-I collected 89 of the 100 powerups without backtracking intentionally or even really looking for them
-missiles are completely useless
-Metroids which you'd expect to be a major threat in a game named in their honor, are completely tame and helpless
-I finished the game in under 17 hours, although I realize now I was playing on the "super easy" setting, not the "normal" setting like I thought
-Graphics aren't as dramatically improved as from Halo to Halo 2
-NO FREAKING SUPER MISSILES
-I still haven't figured out what "ship missiles" are for. Seriously... do they do anything? Why do you collect expansions for your ship missiles? No idea what that's about.
It gains points for:
-The end-game "item hunt" is pretty easy this time around and you'll find all but one or two of the "items" by yourself, not even knowing you are looking for them until later
-The controls are the closest thing you'll ever find to a keyboard/mouse setup on a console, and work exceptionally well (except for intermittent ball jumping, which isn't even an advertised feature ingame or otherwise)
-Graphics... oddly enough. They're excellent but low-resolution. The textures are generally pretty sharp unless you get really close, but the geometry detail is amazing. The art direction is unlike anything I've seen before, and other reviewers have said the same. Seeing your face's reflection on your visor change as you become more and more corrupted is a brilliant touch.
Neutral points:
-No multiplayer... it wasn't expected, but after playing single player you realize how good it could've been
-Need to exchange "friend vouchers" with another Corruption owner in order to unlock the best extras, and I haven't got a wifi router at the moment
-The highest remote sensitivity setting is too sensitive. You can't move the cursor at all without shifting your view, which means you're always looking around. Luckily the medium setting works very very well.
-Two of the buttons in your ship's cockpit serve no functional purpose that I could find. One puts up a blast shield, the other gives you a targeting reticle... as if you're able to shoot somehow. You aren't. I think maybe they eliminated a dogfighting minigame or something late in development?
Also I officially reward the "Metroid Hatcher" the Crappiest Boss in Metroid History trophy. You fight it *three* times. My jaw literally dropped and I said out loud, "What were they thinking!?". The last time I just walked right past it, since Retro neglected to put a lock on the exits for that encounter. Scanned about 10 things and jumped across 5 or 6 bottomless pits on the way, and it was content to make threatening noises and spin around the room.
There are two sequences in the game where you actively support Federation troopers on the ground as part of an attack. These were so well done that I'd say they were one of the best parts of the whole Prime series.
I'm getting tired writing all this on this nasty keyboard stand thing,... Long story short, Metroid Prime 3 alone does not justify the purchase of a Wii. However, combined with Zelda, Paper Mario, Elebits, Mario Galaxy, Mario Strikers, and !!!!!BRAWL!!!!!!, it's worth it. Just for Brawl it'll be worth it, if it can carry on the tradition.
P.S. for a good laugh, there's a review of Prime 3 at this Sony fanboy site, I'll try to come up with the URL later... anyway he says he's disappointed there's "no way to strafe".
P.P.S. the game hints heavily at the almost legendary "Metroid: Dread" finally being released soon, presumably for DS. I almost messed up my couch when I found that little easter egg.
P.P.P.S. lawl there's a game called "elevator action" coming out for Wii, would be awesome if it was AO-rated
Developers are too dumb or lazy, or else Retro and Nintendo's in-house developers are the only two groups capable of figuring out how to program for Wii Remote input.
I still maintain that textures don't make up for detailed geometry, something that Metroid Prime 3 has demonstrated brilliantly. I can say confidently that I've never seen such incredible artistic design on the PC or any console to date. If only the Wii could do HD output, the jaggies would be improved a lot too.
I give Nintendo another 8-12 months. If there's not at least one third-party blockbuster in that time, selling a minimum of 1 million units, it's all over. Nintendo has never had a problem putting amazing games on their consoles, but they can't do it alone. They need outside help, namely, anyone. Wii needs a Halo, something that regular people are interested in even if it's dumbed-down FPS crap. AFAIK there's nothing like this on the horizon.
Anyone who knows my history here knows I'm a really strong supporter of Nintendo, but at some point I have to say, "I would really like to play a game on this thing."
Metroid 3 was great. I didn't like a couple things about it, but it was really good. I'd give it an 8.8 or so, losing points because:
-I collected 89 of the 100 powerups without backtracking intentionally or even really looking for them
-missiles are completely useless
-Metroids which you'd expect to be a major threat in a game named in their honor, are completely tame and helpless
-I finished the game in under 17 hours, although I realize now I was playing on the "super easy" setting, not the "normal" setting like I thought
-Graphics aren't as dramatically improved as from Halo to Halo 2
-NO FREAKING SUPER MISSILES
-I still haven't figured out what "ship missiles" are for. Seriously... do they do anything? Why do you collect expansions for your ship missiles? No idea what that's about.
It gains points for:
-The end-game "item hunt" is pretty easy this time around and you'll find all but one or two of the "items" by yourself, not even knowing you are looking for them until later
-The controls are the closest thing you'll ever find to a keyboard/mouse setup on a console, and work exceptionally well (except for intermittent ball jumping, which isn't even an advertised feature ingame or otherwise)
-Graphics... oddly enough. They're excellent but low-resolution. The textures are generally pretty sharp unless you get really close, but the geometry detail is amazing. The art direction is unlike anything I've seen before, and other reviewers have said the same. Seeing your face's reflection on your visor change as you become more and more corrupted is a brilliant touch.
Neutral points:
-No multiplayer... it wasn't expected, but after playing single player you realize how good it could've been
-Need to exchange "friend vouchers" with another Corruption owner in order to unlock the best extras, and I haven't got a wifi router at the moment
-The highest remote sensitivity setting is too sensitive. You can't move the cursor at all without shifting your view, which means you're always looking around. Luckily the medium setting works very very well.
-Two of the buttons in your ship's cockpit serve no functional purpose that I could find. One puts up a blast shield, the other gives you a targeting reticle... as if you're able to shoot somehow. You aren't. I think maybe they eliminated a dogfighting minigame or something late in development?
Also I officially reward the "Metroid Hatcher" the Crappiest Boss in Metroid History trophy. You fight it *three* times. My jaw literally dropped and I said out loud, "What were they thinking!?". The last time I just walked right past it, since Retro neglected to put a lock on the exits for that encounter. Scanned about 10 things and jumped across 5 or 6 bottomless pits on the way, and it was content to make threatening noises and spin around the room.
There are two sequences in the game where you actively support Federation troopers on the ground as part of an attack. These were so well done that I'd say they were one of the best parts of the whole Prime series.
I'm getting tired writing all this on this nasty keyboard stand thing,... Long story short, Metroid Prime 3 alone does not justify the purchase of a Wii. However, combined with Zelda, Paper Mario, Elebits, Mario Galaxy, Mario Strikers, and !!!!!BRAWL!!!!!!, it's worth it. Just for Brawl it'll be worth it, if it can carry on the tradition.
P.S. for a good laugh, there's a review of Prime 3 at this Sony fanboy site, I'll try to come up with the URL later... anyway he says he's disappointed there's "no way to strafe".
P.P.S. the game hints heavily at the almost legendary "Metroid: Dread" finally being released soon, presumably for DS. I almost messed up my couch when I found that little easter egg.
P.P.P.S. lawl there's a game called "elevator action" coming out for Wii, would be awesome if it was AO-rated