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Posted: 02 Mar 2006, 08:19
by LathanStanley
updated.. (delete)
Posted: 25 May 2006, 20:25
by AF
No, you'd need to make the entire terrain out of a model and set terrain to invisible, and even then ships couldnt go underneath
Posted: 27 May 2006, 18:43
by IceXuick
where can i get the cactus model?
Posted: 30 May 2006, 22:18
by LathanStanley
updated... (delete)
Posted: 30 May 2006, 22:43
by Forboding Angel
the cactus textures are a little too greenish. Ned to be more of a drab green imo. They just look funny on sand.
Posted: 03 Jun 2006, 17:51
by LathanStanley
updated (delete)
Posted: 04 Jun 2006, 14:10
by Cheesecan
Where are all the TDFs? I'm too goddamn lazy to make my own.

Posted: 06 Jul 2006, 23:50
by Buggi
I'm anxious for a remake of the Urban Jungle maps... I LOVED those maps!!
Thanks...

Posted: 07 Jul 2006, 00:32
by smoth
Moderators.. please delete the posts below Lathan's :Tue May 30, 2006 post This thread is for models as a general file download dump.
Hmm
Posted: 20 Mar 2007, 02:51
by EnlightenedOne
Im working on urban jungle ness, i have a question for the people with the urban building with multiple stages, is it at all possible in the spring engine to have when one feature is destroyed and not reclaimed another feature be put in its place like say stage 2,3 and 4 of your model? (i hope some makes a tag for this that would be awsomely usefull(like a tag to give features a bubble collision field to block planes)?
I understand practically they can be placed in different positions as similar buildings but i dont completely follow the appeal of the same structure being redone four times maybe twice. Anyways guys happy modeling the cactuses look cool, back to urban map packing!... no wait reformatting first...
Posted: 20 Mar 2007, 04:10
by smoth
enlightened one.. use that post to release your features in the future this is not a discussion thread it is a release thread.
to answer your question yes you can, see example below.:
featurereclamate= //what it turns into on reclaim(did not work in the past, may work now
featuredead=//when it is killed it will create this feature.
example from my building wrote:
[LARGEBUILDING1]
{
world=All Worlds;
description=squarebuilding;
category=arm_corpses;
object=LARGEBUILDING1.s3o;
footprintx=12;
footprintz=8;
blocking=1;
hitdensity=100;
metal=5000000000;
upright=1;
damage=200;
featurereclamate=BUILDING1WST2;
featuredead=BUILDING1WST2;
reclaimable=0;
}
[BUILDING1W]
{
world=All Worlds;
description=squarebuilding;
category=arm_corpses;
object=building1.s3o;
footprintx=4;
footprintz=4;
blocking=1;
hitdensity=100;
metal=5000000000;
upright=1;
damage=200;
featurereclamate=BUILDING1WST2;
featuredead=BUILDING1WST2;
reclaimable=0;
}
[BUILDING1WST2]
{
world=All Worlds;
description=squarebuilding;
category=arm_corpses;
object=building1stg2.s3o;
footprintx=4;
footprintz=4;
blocking=1;
hitdensity=100;
metal==5000000000;
upright=1;
featurereclamate=BUILDING1WST3;
featuredead=BUILDING1WST3;
damage=400;
reclaimable=0;
}
[BUILDING1WST3]
{
world=All Worlds;
description=squarebuilding;
category=arm_corpses;
object=building1stg3.s3o;
footprintx=4;
footprintz=4;
blocking=1;
hitdensity=100;
metal=175;
upright=1;
featurereclamate=BUILDING1WST4;
featuredead=BUILDING1WST4;
damage=800;
reclaimable=1;
}
[BUILDING1WST4]
{
world=All Worlds;
description=squarebuilding;
category=arm_corpses;
object=building1stg4.s3o;
footprintx=4;
footprintz=4;
blocking=1;
hitdensity=100;
metal=75;
upright=1;
damage=400;
reclaimable=1;
}
Thanks
Posted: 21 Mar 2007, 02:40
by EnlightenedOne
First of all thank you also can a moderator please delete this post and the two before it so this remains a release thread, may i also note that there is no mention of such an abaility in the fbi tag list can anyone pm me a location with an updated list if there is one? thanks and sorry all at once! :)