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Player names SMALLER at ready screen
Posted: 02 Sep 2007, 13:35
by TradeMark
Its impossible to see all player states when you have more than 8 people in the game.
Example of the problem:
Could you please change the font size 2x smaller, or add some ready mark to the /info list which tells who is ready and who is not.
For example, that ready state could be read from that /info list:

yellow = ready
gray = unready
red = not joined yet
So what you guys think.
Posted: 02 Sep 2007, 13:40
by MelTraX
It will be possible to access this stuff with Lua in the next release. Trepan also added a default widget that displays a nice list.
Posted: 02 Sep 2007, 13:43
by TradeMark
Do i need to enable LuaUI to use that ?
It should be hardcoded IMO, i dont like LUA scripts, they are buggy, crashy, etc. I dont want to enable LuaUI...
Posted: 02 Sep 2007, 15:10
by AF
Dont blame luaUI, blame the widget that crashed.
When a program crashes who do you complain to? the person who wrote it? Microsoft for creating your operating system? Your cpu manufacturer? or intel for initially creating the x86 cpu instruction set?
There's nought wrong with luaUI, its the widgets that're at fault. Delete the widgets that crash and hey presto problem solved
Posted: 02 Sep 2007, 15:35
by TradeMark
I dont like to use any add-ons, they just wastes CPU time.
Posted: 02 Sep 2007, 15:54
by Pressure Line
turn them off then. you can even set the UI to look exactly like the standard UI (build buttons etc)
*edit* also... it shouldnt make a difference unless you are running spring on a 468 anyway.
Posted: 02 Sep 2007, 15:59
by MelTraX
So you're saying that all add-ons you wanna use should be added to the engine because you don't like add-ons?
Posted: 02 Sep 2007, 19:28
by LordMatt
But they'll waste engine CPU time, which is okay. Lua is clearly evil.
Posted: 02 Sep 2007, 19:36
by imbaczek
Well, trepan didn't make LuaUI possible to see what people come up with and code it into the engine. I know I have no interest of porting LuaUI widgets back to spring, they're fast enough for me - and if they're not for you, don't use them (or submit a patch that does what they do in C++

)
Posted: 02 Sep 2007, 19:42
by MelTraX
Honestly..
There are some widgets that really eat the CPU.. Among them: IceUI, Xray shader, Outline, Health Bars.. Something like a widget that's only activated before the game starts doesn't harm your game in any way..
Still, I wouldn't want to go back to the time without widgets..
Posted: 02 Sep 2007, 19:52
by TradeMark
MelTraX wrote:Something like a widget that's only activated before the game starts doesn't harm your game in any way..
yeah, but the problem was, i must enable luaui just because of the starting screen, and i dont want to enable it just for that.
Posted: 02 Sep 2007, 20:01
by MelTraX
You will survive that 0,0001% performance loss..
Posted: 02 Sep 2007, 20:37
by TradeMark
And it changes the control panel layout too :/ i dont understand why on earth that changes when i turn LuaUI on.
Posted: 02 Sep 2007, 21:18
by lurker
MelTraX wrote:So you're saying that all add-ons you wanna use should be added to the engine because you don't like add-ons?
I think changing the text size / making it variable qualifies as a bugfix. Yes, bugfixes should be integrated rather than worked around with with lua.
TradeMark wrote:And it changes the control panel layout too :/ i dont understand why on earth that changes when i turn LuaUI on.
IIRC there is one ctrlpanel.txt for lua, and one for non-lua. Use the copypasta, luke.
Posted: 02 Sep 2007, 22:19
by REVENGE
MelTraX wrote:You will survive that 0,0001% performance loss..
Actually I lose almost 50% of my framerate from enabling it.

Posted: 02 Sep 2007, 22:34
by MelTraX
If you only enable LuaUI? With only one widget like the CommEnds one?
Posted: 02 Sep 2007, 22:51
by LordMatt
REVENGE wrote:MelTraX wrote:You will survive that 0,0001% performance loss..
Actually I lose almost 50% of my framerate from enabling it.

/luaui reload will take care of that. I bound it to backspace (after unbinding mousestate) in uikeys.txt.
Posted: 03 Sep 2007, 01:24
by REVENGE
LordMatt wrote:REVENGE wrote:MelTraX wrote:You will survive that 0,0001% performance loss..
Actually I lose almost 50% of my framerate from enabling it.

/luaui reload will take care of that. I bound it to backspace (after unbinding mousestate) in uikeys.txt.
I seriously don't get this myself. My framerate is fucking capped at 15 fps, regardless of what I do to gfx settings, when luaui is on.
However, this is my laptop, so I guess I could live with it, although I expected better from a Core 2 Duo based processor.

Posted: 03 Sep 2007, 02:14
by Neddie
You get only 30 FPS without it? I get 100+ without, 40+ with on a Core Duo.
Posted: 03 Sep 2007, 06:58
by KDR_11k
Perhaps he has a seriously shitty graphics card?