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An issue on TA mods

Posted: 18 May 2005, 00:49
by Doomweaver
Okay, this is basically a repost of that overly long, not to the point thread in the mods section. Cast your opinion, and please, think about the consequences of your decisions!

Posted: 18 May 2005, 00:54
by Storm
Limit to two mods?

Here I was thinking I could decide myself what game I want to play, but yeah, let's ban all mods that you dislike, that woluld surely be for the greater good.

No, seriously, that was the most hilariously inept thing I've read this week, and I've been talking on PA the whole day.

Posted: 18 May 2005, 01:50
by Doomweaver
Thats not what I said. I said two TA mods. Spring isn't just about TA you know, there are other races, TC etc.
Anyway, it removed the option 'other' i put in for some reason.

Posted: 18 May 2005, 01:51
by Dakar
Storm wrote:Limit to two mods?

Here I was thinking I could decide myself what game I want to play, but yeah, let's ban all mods that you dislike, that woluld surely be for the greater good.

No, seriously, that was the most hilariously inept thing I've read this week, and I've been talking on PA the whole day.
Ditto.

~Doomweaver: Even if this is not only about TA, there are still several mods that people should be allowed to play anyway. OTA, XTA, BF, AA, etc. etc.

Posted: 18 May 2005, 01:54
by Doomweaver
lol that is going to get 100% of votes.

Posted: 18 May 2005, 02:13
by Doomweaver
oi it also got rid of the fifth option, have two base mods, OTA and a balanced OTA with evTA models, and then as many mods as you want however the TA units in them have to remain the same as in the balanced mod. Thats where my vote goes, but its not an option! lol.

Posted: 18 May 2005, 02:24
by mongus
Restric them to dont sux.
To some basic quality level.
Anyhow the only one that can restrict that is the creator...

Posted: 18 May 2005, 02:55
by Dakar
If the main thing you are worried about is the fact beginners might get confused, then all you have to do is make sure they know the difference between games. For example, you can have a blurb in the batle window that describes the basics of the particular mod, or perhaps a tutorial that must be played before you can use the particular mod.

Posted: 18 May 2005, 03:07
by Doomweaver
I am not worried so much about n00bs as the aesthetic qualities of the game. Units that look the same but behave differently are a turn off in my opinion. (you'd never see it in a game developed to be sold, and Spring is a lot more professional than most of them, anyway)

Posted: 18 May 2005, 04:54
by Alterscape
Doomweaver, one problem with attempting to limit the number of mods using the OTA units is, as long as the Spring modding tools are available to the community, mod makers will be perfectly capable of producing mods using the OTA content. The best a vote like this will be able to achieve is to limit the "official, sponsored" mods endorsed by the SYs. Any discussion of whether other mods "should" be allowed to exist is rather irrelevant, as mod-makers will make them if they desire.

Why balance-packs? For one thing, making models that don't suck is difficult. Some smaller mod teams want to experiment with gameplay without completely re-inventing the wheel.

In the long run, I suspect the SYs want to create totally new content anyway. From a legal perspective, with Atari owning the rights to TA, distributing OTA unit models and scripts with Spring is already a dicey proposition.

Posted: 18 May 2005, 11:44
by clericvash
Doomweaver wrote:Thats not what I said. I said two TA mods. Spring isn't just about TA you know, there are other races, TC etc.
Anyway, it removed the option 'other' i put in for some reason.
yeah im sure you put an 'other' option in they dont dissapear you know

Posted: 18 May 2005, 11:47
by [K.B.] Napalm Cobra
What thoroughly retarded ideas. The lack of restrictions on mods is whats kept alot of people playing TA, remove that and I will hurt you.

Posted: 18 May 2005, 12:01
by zwzsg
I just wish a simple and effective and clear mod management thingy will soon be added to the lobby.

Posted: 18 May 2005, 20:36
by BlackLiger
Code it so the lobby knows what mods a player has installed and only displays games being played on the mods they have..........

Posted: 19 May 2005, 01:08
by zwzsg
So the lobby would always seem empty to everyone.

Posted: 19 May 2005, 09:10
by NOiZE
Host picks mod,

if u don't hav the mod , u can't join the room.

Posted: 19 May 2005, 09:46
by [K.B.] Napalm Cobra
And have a little popup saying why you can't connect and where information on the mod can be found.

Posted: 19 May 2005, 10:19
by Delta
Dakar wrote: ...For example, you can have a blurb in the batle window that describes the basics of the particular mod...
This would be very useful, and if you just gave everyone a clear warning that units, buildtree etc may have changed and different tactics are required, even players unfamilliar with the mod will learn it much faster and enjoy the game more.

Posted: 19 May 2005, 12:35
by Doomweaver
"yeah im sure you put an 'other' option in they dont dissapear you know"
actually it does if you just write it and don't hit add. And it wasn't just 'other', it was 'Other, please specify' or something along those lines.