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AI support for ingame spawnpoint selection

Posted: 27 Aug 2007, 04:36
by Ralith
This doesn't have to be particulariliy advanced. Just choosing something near a metal patch within the host-defined spawn box would suffice. Me and my friends frequently play team vs. bots, and it's extremely aggrivating to have to restart the game constantly until random start positions get everybody in the same general area, while fixed positions are simply never correct.

Posted: 27 Aug 2007, 05:27
by LathanStanley
Host starts game with pick starts

game loads host does:

.cheat (starts cheat mode)
.team # (computer team)
(pick start)
(repeat .team with each player)
.team 0 (host player team)
.cheat (turn cheat mode off)
(click ready)
(play)

:wink:

Posted: 27 Aug 2007, 05:45
by Neddie
This runs into player stupidity all the time Lathan. Between randoms, there needs to be a better method. Between amigos, it works fine.

Posted: 27 Aug 2007, 09:35
by Ralith
LathanStanley wrote:Host starts game with pick starts

game loads host does:

.cheat (starts cheat mode)
.team # (computer team)
(pick start)
(repeat .team with each player)
.team 0 (host player team)
.cheat (turn cheat mode off)
(click ready)
(play)

:wink:
That'll be a great holdover for when I'm playing with trustworthy people, but obviously that's open to abuse in normal circumstances, so a proper solution is still needed.

Posted: 27 Aug 2007, 10:33
by AF
This is not somethign AI devs have just 'left out'

AI developers have no way of implementing this AI side as AIs arent even created till the game starts after the positions are all set.

Posted: 27 Aug 2007, 11:50
by Ralith
AF wrote:This is not somethign AI devs have just 'left out'

AI developers have no way of implementing this AI side as AIs arent even created till the game starts after the positions are all set.
Which is why I posted this here, instead of another section more appropriate for AI development.

Posted: 27 Aug 2007, 13:05
by BrainDamage
with this, in the next version, it will be possible to chose the AI's location directly in the singleplayer launcher/lobby client

Posted: 30 Aug 2007, 01:59
by Ralith
That's great, but what about multiplayer, and what about allowing the AIs to choose their own locations?

Posted: 30 Aug 2007, 12:34
by Kloot
Not a likely development (it would require engine changes
to pass AI's the starting rectangle, and to not launch the
game until all AI players had picked a position). There are
other problems with granting AI's that freedom as well,
multiple AI's on the same ally-team might all choose the
same location and/or get in each other's way a lot, etc.

Posted: 30 Aug 2007, 12:58
by BrainDamage
Ralith wrote:what about multiplayer?
the feature will be usable in multiplayer when the lobby server will support it, then the lobby clients will be able to use it