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My remodeled AK

Posted: 23 Aug 2007, 10:44
by Lord Toulus Hetzer
Hi masters

I need more feedback :) if possible, here this is my CORE AK
Poligoncount 1051 triangle
UW maps is ok.
Texture need more work
Script, some animation (dead,runnig,turning, etc.) and some abality (rocket destroyer laser gun,) is no finished.
the pictures
Image Image Image
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and here the newer version
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Posted: 23 Aug 2007, 11:46
by Pressure Line
seems a nbit too spindly to be core :/

Posted: 23 Aug 2007, 12:04
by Lord Toulus Hetzer
Pressure Line wrote:seems a nbit too spindly to be core :/
hm. maybe but i dont think so. Core units allways bigger. than ARM units...
and this is mech so all in the legs.

but thanks your opinion,me to set sy thinking.

Posted: 23 Aug 2007, 12:12
by Guessmyname
It looks like it should fall over...

Posted: 23 Aug 2007, 12:46
by Lord Toulus Hetzer
Guessmyname wrote:It looks like it should fall over...
I hope not. if this moving/idle in the game not looks like fall over.
Sure thx your critic . but i dont see it. ( or my egoism make me blind?) :-)

Posted: 23 Aug 2007, 13:11
by smoth
Too thin, needs more meat on his bones!

Posted: 23 Aug 2007, 13:25
by Lord Toulus Hetzer
smoth wrote:Too thin, needs more meat on his bones!
where ? where need more muscle Smouth?
***
i think this is small unit like first line infantry,scout and i want make looks week.
low armor, good speed/mobility, low fire power/low armor piercing.

but anyway. thx critic.

Posted: 23 Aug 2007, 13:28
by smoth
he isn't very fast or weak. this is a 30ft tall machine of war.

The legs are too thin and long making him appear top heavy.

Posted: 23 Aug 2007, 13:36
by SwiftSpear
LONG LEGS IS LOOOOOOOOOOOOOOOOOOOOONNNNGGGGG

Posted: 23 Aug 2007, 13:49
by Lord Toulus Hetzer
smoth wrote:he isn't very fast or weak. this is a 30ft tall machine of war.

The legs are too thin and long making him appear top heavy.
small in the TA and in my mod :) yep in the real world if we have this destroying metal yes not too small week or very fast.

why i say ,infantry or scout this mech/kbot is good againt (in my mod) versus small panzers/ small medium armoured vehicle ,hovecraft.and also week robots
Cheap, fast manufacture so u have lots of AK,and u can use for scout,or first losing meat/metal .
But , you guys set to me sy thinking. , and i mybe modifi the model.

Posted: 23 Aug 2007, 13:57
by Lord Toulus Hetzer
SwiftSpear wrote:LONG LEGS IS LOOOOOOOOOOOOOOOOOOOOONNNNGGGGG
and the long legs is steping big, and the stride is fast moving. i dont want make my rob ski on the field, this is walking-runnig and killing.

Posted: 23 Aug 2007, 14:16
by bwansy
Having so may polys on one of the cheapest and most common (spammy) units is potentially harmful to your computer and /or your health.

Posted: 23 Aug 2007, 14:18
by Pxtl
Freaky-long-legged units can look cool. For example, the Locust, from Battletech:

Image

Posted: 23 Aug 2007, 15:20
by LathanStanley
THERE IS ABSOLUTELY NOTHING WRONG WITH THAT MODEL!

just, umm.. it kinda, "kinda" looks like the cylinders are a bit deprived to only be 5 sided, and smoothed...

but the CENTER OF GRAVITY on that unit is actually slightly in front of his toes when standing, and slightly behind when turned, meaning, when it rotates it torso to shoot, it "should" step one leg backwards to prop itself, and if its standing (resting) it should "lean" backwards slightly...

but to be moving and fighting like an AK SHOULD, the machine is perfectly fine!

and the armor on the AK is around the processing core on the torso, and around the weapons on the arms, its always been that way...

the AK is supposed to be fast, light armor and long legs = fast.

quit giving this guy a hard time!

I do gotta say though, that the texture is fail. You know this though :P

but if you can give it some spring and bounce in its run animation, WE HAVE A WINNER! :-)

Posted: 23 Aug 2007, 20:05
by Lord Toulus Hetzer
smouth wrote:he isn't very fast or weak. this is a 30ft tall machine of war.

The legs are too thin and long making him appear top heavy.
I think can be with good animation(s), if i understand you.
bwansy wrote:Having so may polys on one of the cheapest and most common (spammy) units is potentially harmful to your computer and /or your health.
Yes, i dont want make trash unit. but in my mod i made it a rule.
every tech level 1 standart kbot is more than 1000 polis but les 1100 without trash.
i think very importan what i do see in the game.
Pxtl wrote:Freaky-long-legged units can look cool. For example, the Locust, from Battletech:
i have the mechwarrior 4, and i know i copy some line from the game.
LathanStanley wrote:just, umm.. it kinda, "kinda" looks like the cylinders are a bit deprived to only be 5 sided, and smoothed...
Sure, smoothed and 5 side cylinders if are u talking about the weapon barrel.i have some free polis but i need see the fully animated unit in the game know how and where i need modifi.
LathanStanley wrote:but if you can give it some spring and bounce in its run animation, WE HAVE A WINNER!
Im working on it, maybe to morror i can made the, start walk - walking ,but the runnig i dont promise.

Posted: 23 Aug 2007, 20:17
by VonGratz

Posted: 23 Aug 2007, 20:22
by Guessmyname
The main thing wrong with it is the centre of mass and the placement of the feet, that combine to make it look like it should topple over backwards

Posted: 23 Aug 2007, 20:35
by Sangue
.

Posted: 23 Aug 2007, 20:38
by TradeMark
doesnt look like AK at all...

Posted: 23 Aug 2007, 20:48
by Neddie
The original AK just needed improvement.