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unit forum

Posted: 20 Aug 2007, 22:18
by ianmac
Is there a unit forum that I missed? If not whare should one go?

Posted: 20 Aug 2007, 22:21
by Erom
Because the abstraction level between "game" and "engine" is somewhat different in Spring, there are no units for every game that runs on the engine. Thus, unit development work for each mod typically occurs in that mod's thread in the Mod forum.

Posted: 20 Aug 2007, 22:47
by smoth
yay units. because spring is just ta right?

Posted: 20 Aug 2007, 22:48
by KDR_11k
Units (and the things they use) are about 90% of the material that goes into a mod, no need to split between units and mods.

Posted: 20 Aug 2007, 22:54
by NOiZE
smoth wrote:yay units. because spring is just ta right?
uh hu ;-)

Posted: 20 Aug 2007, 23:57
by manored
smoth wrote:yay units. because spring is just ta right?
Games need characters buddy... :)

Posted: 21 Aug 2007, 00:49
by SwiftSpear
manored wrote:
smoth wrote:yay units. because spring is just ta right?
Games need characters buddy... :)
Ya, but you don't make units independently in spring any more, you just make them for specific mods. There is very few patchwork units that are commonly used in spring mods.

Posted: 21 Aug 2007, 14:32
by KDR_11k
There's also no way to make a unit that'd work fine with all mods, probably not even a way to add a unit to ONE mod without breaking the balance.

Posted: 21 Aug 2007, 15:07
by Pxtl
I still keep fantasizing about making an open, patchwork-y, TA-style mod that is glommed together out of whatever crap people throw at me. Just open up an SVN to anyone with a password. Just to see what crap crawls out.

but yeah, there are no current mods that work well with random, user-added units.

Posted: 21 Aug 2007, 15:52
by Felix the Cat
Pxtl wrote:I still keep fantasizing about making an open, patchwork-y, TA-style mod that is glommed together out of whatever crap people throw at me. Just open up an SVN to anyone with a password. Just to see what crap crawls out.

but yeah, there are no current mods that work well with random, user-added units.
shielded peewees that shoot nukes ftw

Posted: 21 Aug 2007, 18:38
by KDR_11k
Pxtl wrote:I still keep fantasizing about making an open, patchwork-y, TA-style mod that is glommed together out of whatever crap people throw at me. Just open up an SVN to anyone with a password. Just to see what crap crawls out.
TA Mental.

Posted: 22 Aug 2007, 07:06
by Argh
I still keep fantasizing about making an open, patchwork-y, TA-style mod that is glommed together out of whatever crap people throw at me. Just open up an SVN to anyone with a password. Just to see what crap crawls out.
I dunno whether to laugh or to get really, really scared ... you know, it's theoretically possible now to take every single Unit ever made for OTA, and include them in the Mod of Mods, right? No weapon limits, you could get around the texture problems by conversion to .S3O in UpSpring, which takes maybe 2-3 minutes, if you don't care about quality... gosh, in something like 24 hours, we could have... um... what was that awful thing, that Storm once described as being so ugly that it made him want to poke his eyes out, and set the creator on fire... oh, yeah, the Beezelbub... just think of it, people. All of the bad ideas of almost a decade... in one, seriously-gross package... the scripting errors alone would make you want to puke, the balance would make you want to write angry letters, to modders who disappeared years ago... I dunno whether it'd be cathartic, hilarious, or just plain awful, but probably all three... very tempting :wink: