Redfish wrote:Weasels and Jeffys have >7 HPs per metal spent. Add that to they're >100 metal cost and we have a Weasel with more HP than a Flash...
Yep you're right, however you're missing the point that a jeffy costs so much energy, that if you build one at the start of a level you'll get cramped severely. Also they have a weak weapon compared to a flash.
What i was thinking of wrong about those units, was that in the vehicle factory, we no longer have scouts. The «scouts» are now just as expensive as other units (and generally as strong, of course).
So, if you want to build a weak, fast, cheap little unit to rush/annoy/etc the enemy, you no longer have that.
(everytime something get's changed, there's always the tendency to make them more powerfull...)
Redfish wrote:Buldogs ... Goliaths ...
Well, there also is a damage modifier that influences how damage is delivered to other units. Which also complicates matters more.
Damage modifier? What are you talking about?
But no matter what, about the Goliaths (vs Buldogs or any other units), tests clearly show that it it's overpowered. 3 Buldogs cost much more than a Goliath in Energy and in build time and a little more in Metal.
I don't know what you mean with that «damage modifier» thing but i know why the Goliath wins 3 Buldogs. It's because of it's concentration of power. After fighting for a while, the Goliath should have lost 1/3 of it's HP. And the Buldogs? They must have also lost 1/3 of they're total HP but that means that one of the Buldogs is gone. So from now on, the Buldogs only deliver 2/3 of they're initial damage. After a while, the second Buldog dies leaving just one Buldog shooting.
All this time, the Goliath functions at full power while the 3 Buldog army get's weaker with each loss. This is concentration of power.
Also, 3 buldogs deliver 316,68 dmg/second while the Goliath does 394. This also becomes important...
Of course there are other factors as the Goliath spending energy shooting but it also shoots farther, etc.
Redfish wrote:...
If you spend 4k metal on heavy laser towers they will eat your goliath, if they are DT-ed. ...
Maybe in OTA + XTA. But in TA::Spring, DTs don't actually make any diference. (at least when fighting against Goliaths)
I tried that. I putted Goliaths against the same amount of metal in Annihilator (1), Guardians (2), HLTs (5), ... for LLTs and MTs, i used other types of enemies.
Result: Goliath clearly wins them all. (well, i actually do not remember that well the outcome of fighting the 5 HLTs...)
5 Sentinel deliver 1075 dmg / second (215*5) and have 12300 HP (2460*5).
1 Goliath does 394 dmg/sec and has 28450 HP.
The Goliath should take 6,2 secs to take down the first HLT. By then, the HLTs should have taken 6.712 HP out of the Gol. (4 HLTs now doing 860 dmg)
Another 6,2 secs to take out another HLT. HLTs do 5.332 more dmg. (Gol now has 12.044 points of dmg) (3 HLTs now do 645 dmg/sec)
More 6,2 secs. (Gol now has 16.043 dmg) (2 HLTs= 430)
More 6,2 secs. (Gol now has 18.709 dmg) (1 HLT= 215)
More 6,2 secs and no HLT left and Goliaths should walk out with some 20.042 points of damage.
NOiZE wrote:imo ppl should just switch to EVOTA...
I will try to use what the original developers present as a standard to be used.
I hate when i connect to the battleroom and see 1/4 of people using EvOTA, 1/4 using XTA, 1/4 using AA and 1/4 using whatever_something_else...