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'Rock Alley' Remake

Posted: 18 Aug 2007, 15:28
by Pressure Line
at least i think thats the name >_>

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overhead

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looking down one of the canyons

havent done metal or featres yet

Posted: 18 Aug 2007, 15:52
by smoth
would you consider this skybox for your map?

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Posted: 18 Aug 2007, 15:56
by Pressure Line
smoth wrote:would you consider this skybox for your map?

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indeed i would. im somewhat going for a venusian theme on this (ie thick atmosphere laden with sulphur)

Posted: 18 Aug 2007, 19:15
by NOiZE
its too green imo

Posted: 19 Aug 2007, 10:05
by Pressure Line
looking at it closer, yeah it is too green. ideally it wouldnt matter what the skybox was, because of the thick foggy atmosphere, but springfog is impossible to use.

Posted: 19 Aug 2007, 10:22
by smoth
I think he was talking about the ground.

I thought that at first as well but Honestly I thought it was a neat change.

Posted: 19 Aug 2007, 10:28
by Pressure Line
smoth wrote:I think he was talking about the ground.

I thought that at first as well but Honestly I thought it was a neat change.
oh, indeed, its a damn nice piece of work, just not quite what im looking for (although with the removal of the planets, making the sky more of a yellow tinge and a bit of darkening on the hills would do it)

Posted: 19 Aug 2007, 10:39
by smoth
*sighs* you have not looked at it game at all.

if you did you would know it is a pure sky with no hills. That is my map I was showing the skybox on. Look at it in game first.

Posted: 19 Aug 2007, 12:08
by Pressure Line
my bad, smoth. are the planets easily removable? while undeniably cool, not quite the effect im going for

Posted: 19 Aug 2007, 12:18
by smoth
I can but not right now

Posted: 19 Aug 2007, 13:55
by NOiZE
And yes i ment the ground, plz try to keep faith to the original OTA map plx.

Posted: 19 Aug 2007, 14:17
by Pressure Line
thats actually the ground lighting. im going to change it, no idea when though.