Page 1 of 2
pre-requisite for building a unit based on a person's name
Posted: 15 Aug 2007, 21:05
by Noruas
Can somone make a silly lua gadget that requires a certain word or name, or full exact name to build a certain unit? Also without telling the other players what they need?
Posted: 16 Aug 2007, 12:27
by CautionToTheWind
Like... cheat?
Posted: 16 Aug 2007, 14:12
by Ishach
i was thinking of something like this a few days ago
like every time a player builds a lab or e stalls it notifies all players in the game who have the name [SmuG]Isaac
Posted: 16 Aug 2007, 18:08
by Noruas
Exactly or it Was My name Noruas, I could build a 1 metal 1 energy costing krogoth with jetpacks, for some really bad example.
Posted: 16 Aug 2007, 22:54
by LathanStanley
FAIL
Posted: 17 Aug 2007, 00:00
by AF
I must veto this feature noruas, sorry but unlocking things based on your name just isnt good.
Posted: 17 Aug 2007, 01:23
by trepan
The synced side of lua scripts sees all player names as
"SYNCED_NONAME". This thread confirms my decision
to make it so (you can still print player names using an
embedded "<PLAYER#>' tag in the synced
Spring.SendMessage...() calls).
Posted: 17 Aug 2007, 02:09
by Pressure Line
CautionToTheWind wrote:Like... cheat?
and more to the point, following from a discussion in #main the other night... if you cheat, but lose anyway, are you still cheating? (i am of the opinion that cheating is cheating, whether you win or lose. but according to some people its only a cheat if it guarantees a win)
Posted: 17 Aug 2007, 02:23
by Peet
AF wrote:I must veto this feature noruas, sorry but unlocking things based on your name just isnt good.
How do you veto something that you personally have no control over? O_o
This idea is pretty fail though..if you're going to cheat don't hardcode it into your mod -_-
Posted: 17 Aug 2007, 02:25
by trepan
It's a moot point

Posted: 17 Aug 2007, 08:01
by KingRaptor
It would be really funny (but imbalanced ofc) to give certain players special units based on their names.
For example if your name is PRO_flopflop your atlases come with built-in combomb and if you are [LCC]Lion_Heart[Ck] your rockos can shoot across half the map and gib krogs in one hit.
Posted: 17 Aug 2007, 09:12
by tombom
Pressure Line wrote:and more to the point, following from a discussion in #main the other night... if you cheat, but lose anyway, are you still cheating? (i am of the opinion that cheating is cheating, whether you win or lose. but according to some people its only a cheat if it guarantees a win)
you were being trolled i think it's basically a moot point
Posted: 17 Aug 2007, 10:21
by [XIII]Roxas
Heh. Unlockable units via username actually could be rather fun. Imagine, contributors would have their work payed off, by having some sort of 'exclusive' and yet not OP unit for them to use.
Shock troopers FTW!
Posted: 17 Aug 2007, 10:54
by Guessmyname
And finally a way to make Nemo beatable!
Posted: 17 Aug 2007, 16:01
by KDR_11k
Now how about a feature to read the map name so if the map name contains speed or metal five minutes after the game starts a random unit will be destroyed every 10 seconds and AllowCommand has a 1% chance to just destroy its unit?
Posted: 17 Aug 2007, 16:04
by Ishach
Can synced lua retreive a players colour?
You could make it give special units to any player with the team colour red 222 green 111 blue 000 etc
edit: i need this for my mod where team colour choice is a critical game element
Posted: 17 Aug 2007, 16:39
by imbaczek
as in "you're pink so your com is a carebear and your flashes change into My Little Pony"?

Posted: 17 Aug 2007, 16:52
by CautionToTheWind
Pressure Line wrote:i am of the opinion that cheating is cheating, whether you win or lose. but according to some people its only a cheat if it guarantees a win
Those "some people" are the people we refer to as "cheaters".
Posted: 17 Aug 2007, 18:00
by KDR_11k
Epic Legions would need that for the Ork vehicles. Cuz de red wunz go fasta!
Posted: 18 Aug 2007, 00:39
by Noruas
Its hard to make mod based on only cheating. >_>