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New Map - Tumult

Posted: 11 Aug 2007, 20:04
by hunterw
my 6th map.

14x14 meant for 2v2, 3v3, or 4v4s. dust off ur kbots folks.

also feel free to steal the palm trees, but be careful as they are too high poly to be making forests of.

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kbot
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vehi
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8)
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Posted: 11 Aug 2007, 20:38
by Neddie
Hurm... looks better than it might play, but we will see. Maybe I can get in a 4v4 with you lads this weekend.

Posted: 11 Aug 2007, 21:38
by 1v0ry_k1ng
hunterw- turning maps into an artform since '06

Posted: 11 Aug 2007, 21:50
by Comp1337
hunterw- Naming maps with a 't' as first letter since '06

EDIT oh and i love the palm trees

Posted: 12 Aug 2007, 01:24
by FLOZi
Hurrah, more penises.

Posted: 12 Aug 2007, 02:03
by AF
ooh one of the hills.

Still, the big tall cliff son tabula are the worst for phallic imagery. Some BA players see female anatomy in the corner valleys.

Posted: 12 Aug 2007, 05:21
by Goolash_
FLOZi wrote:Hurrah, more penises.
You should have seen the beta version... only one word could describe it: GOATSE
hunter knows what I'm talking about.

If this map plays anything like the beta version then this is your best map by far and the palm trees are pure win, did you make them yourself? and I see you even buffed up the texture so the slope will be more visable.
All in all: Fing NICE!

Posted: 12 Aug 2007, 12:43
by Comp1337
Goolash_ wrote:GOATSE
Aww man i see it now

Posted: 12 Aug 2007, 15:06
by hunterw
Goolash_ wrote:the palm trees are pure win, did you make them yourself?
yeah, i finally cracked out 3dsmax for a spring map. lots of hoops to jump through to get a feature working, much less one with transparency/specular...really odd how they put that together.

if you guys see dicks and other such whatnot in this one you are trying too hard 8)

Posted: 12 Aug 2007, 16:24
by imbaczek
you sir have a sick mind. :P

Posted: 13 Aug 2007, 12:14
by LBPB
nice map as alway

Posted: 13 Aug 2007, 18:06
by Neddie
I wonder, when are you going to break into map sizes ideal for large games? Say, 28x24 or larger?

Posted: 13 Aug 2007, 22:03
by hunterw
not until i get some more ram. i was barely able to open up the texture map of my 20x20 and put metal spots on it - had to turn off undo etc.

2 layers @ 10240x10240 pixels is pretty memory intensive :|

Posted: 13 Aug 2007, 22:09
by NOiZE
And i prefer high quality balanced 1v1 maps ;)

Posted: 13 Aug 2007, 22:29
by Neddie
1v1 does not comprise the entirety or even the majority of play.

Posted: 13 Aug 2007, 22:32
by tombom
neddiedrow wrote:1v1 does not comprise the entirety or even the majority of play.
What does this have to do with anything? Large games do not comprise the entirety or even the majority of play either.

Posted: 13 Aug 2007, 22:52
by Dragon45
tombom wrote:
neddiedrow wrote:1v1 does not comprise the entirety or even the majority of play.
What does this have to do with anything? Large games do not comprise the entirety or even the majority of play either.
yes they do

Posted: 13 Aug 2007, 22:56
by tombom
Dragon45 wrote: yes they do
neddiedrow wrote: Say, 28x24 or larger?
No they don't.

Posted: 13 Aug 2007, 22:57
by Neddie
Thanks, Dragon.

Well, zwzsg thinks that the majority of play is offline against many bots... if that is the case, multiplayer maps of large size are still preferable for the largest number of people.

Posted: 13 Aug 2007, 23:08
by tombom
Sorry, I'm being a dick.