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Guard function that actual guards
Posted: 08 Aug 2007, 19:41
by manored
I think that it would be really good if units set to guard actual guarded the unit needing to be guarded instead of just following it :) .I think that guarding units should patrol around whatever they are guarding unleash they are helping it do something.
Posted: 08 Aug 2007, 21:20
by Neddie
We could have a toggle with two options at the bottom of the Guard button, passive and active. Active would force a circular patrol route just outside X Elmos while passive would simply be the current.
Posted: 08 Aug 2007, 21:26
by REVENGE
Yes, the guard function thus far is only useful for build assist.
Posted: 09 Aug 2007, 01:09
by 1v0ry_k1ng
gaurd fuction used by gunships causes them to not attack iirc
Posted: 09 Aug 2007, 23:11
by PicassoCT
Guard queud on diffrent Units is also useless.. would be cool if the Units would patroll between those Units they are ordered to guard.. that way they would keep moving instead of just built a heap around the ToGuardObject..
Posted: 11 Aug 2007, 04:25
by manored
neddiedrow wrote:We could have a toggle with two options at the bottom of the Guard button, passive and active. Active would force a circular patrol route just outside X Elmos while passive would simply be the current.
Nice idea. Since everone seens to agree, in how many years can we have this? :)
Posted: 11 Aug 2007, 09:18
by REVENGE
manored wrote:many years
Why you just answered your own question sir.

Posted: 11 Aug 2007, 17:13
by manored
Well, thats bad, but I guess some computer genius will pop out with a lua that does this at any moment... :) (and I hope so too) (and I ask that too)