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Return of the +attackall command

Posted: 02 Aug 2007, 07:10
by Reese Kaine
Like in the old game, you turn that "cheat" on, and all of your attack units will fire at anything that is your enemy (Construction bots, resource buildings, etc).

Personally, I wouldn't mind a command that lets your selected units go on its own to look for enemy units.

(I apologize if this was already requested. I only went about ten pages down, and didn't see it. Searches turned up nil, too)

Posted: 02 Aug 2007, 07:14
by KDR_11k
Your units already fire at anything that belongs to the enemy.

Re: Return of the +attackall command

Posted: 02 Aug 2007, 07:51
by theHive
Reese Kaine wrote:Personally, I wouldn't mind a command that lets your selected units go on its own to look for enemy units.

Posted: 02 Aug 2007, 08:11
by AF
roam

Posted: 02 Aug 2007, 14:01
by Soulless1
I think he means 'search and destroy' style

Posted: 02 Aug 2007, 14:07
by Argh
Personally, I'd appreciate it if units would attack whatever is armed first, then whatever isn't. It's lame when you're attacking a base, and your soldiers all die because they attack the hangars, or whatever, instead of the minigun turrets that are slaughtering them. But, meh, what's a zombeh to do?

Posted: 02 Aug 2007, 14:14
by 1v0ry_k1ng
because, you know, its too much effort to select a group of units, put them on roam, and give them a cue of random patrol orders around the map

Posted: 02 Aug 2007, 14:57
by smoth
Argh wrote:Personally, I'd appreciate it if units would attack whatever is armed first, then whatever isn't. It's lame when you're attacking a base, and your soldiers all die because they attack the hangars, or whatever, instead of the minigun turrets that are slaughtering them.

Posted: 02 Aug 2007, 15:09
by KDR_11k
smoth wrote:
Argh wrote:Personally, I'd appreciate it if units would attack whatever is armed first, then whatever isn't. It's lame when you're attacking a base, and your soldiers all die because they attack the hangars, or whatever, instead of the minigun turrets that are slaughtering them.
Use BadTargetCategory=UNARMED or something.

Posted: 02 Aug 2007, 15:38
by Pxtl
AF wrote:roam
Roam means they'll pursue anywhere, not that they'll wander. Warlords: Battlecry had an option beyond "Roam" called "Rampage" which I think is what he wants. Basically, automatically queueing up "fight" orders in random directions. Probably something best implemented as a unitAI or something, since the parameters for distance for each sequential movement would be tricky to figure.

Posted: 02 Aug 2007, 19:45
by Reese Kaine
Unfortunately, area attack doesn't help me much with certain units. I haven't tried with all of the available units yet, but I know that the gunships just sit down when given the order.

I like the idea of an attack priority, maybe that could be set in the options menu where you can automatically attack defensive turrets first, then combat units, then construction units, then resource collectors last.

My gripe is that my units simply will not fire on construction units, even if they are in range of my base, building laser towers.



Great, now I'm wondering if this belonged more in the bugs forum. :-P