Units moving through trees?
Posted: 02 Aug 2007, 01:15
I think it would be beneficial for maps with 973435903493489 trees, to allow no collision with said trees.
It doesn't add much to the gameplay when you have 20 percent more cpu usage from pathfinding, and watching your guys trying to move through trees which are too close together etc.
And, if you don't think its a good idea, go play Dungeon Siege 2, or almost any other MMO or Action Adventure RPG available. The trees just disappear and you can still see your character and everything.
It sounds like a good idea, I've never seen it in Spring before...
It doesn't add much to the gameplay when you have 20 percent more cpu usage from pathfinding, and watching your guys trying to move through trees which are too close together etc.
And, if you don't think its a good idea, go play Dungeon Siege 2, or almost any other MMO or Action Adventure RPG available. The trees just disappear and you can still see your character and everything.
It sounds like a good idea, I've never seen it in Spring before...