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.: OTA Remake :. Adamantine Mountian - 8 x 8
Posted: 31 Jul 2007, 00:18
by Quanto042
>_>
<_<
After a lot of PMs and filled client screens by ppl wanting me to come out of retirement, I have thus found myself dragged from my slumber and back into the realm of mapping...
Yes, I have returned >_<
At any rate, after playing a lot of OTA in class (did you know that you can fit the whole game onto a 1gig USB Drive? Its a great way to play without installing shit for your school to track you with :D), I found one particular map that plays really well against the AI (yes, the retarded OTA AI). Adamantine Mountain. A very fun little 8x8.
So I decided to remake it for Spring. (yay!)
Map Stats:
Size: 8 x 8
Metal: 1.7
Radius: 100
Wind: 5-22
Startpoints: 1v1 with 4-Way FFA alternately
Screenshots:

Link:

Posted: 31 Jul 2007, 01:03
by pintle
and there was much rejoicing :D
Posted: 31 Jul 2007, 01:14
by lurker
1 gig? I fit it on a 256 with a little space to spare. It also helps to recompress the files with hpipack to CC levels. Though I guess if you wanted many maps and to have missions at the same time would take more...
And have you seen portableapps.com? I should whip together a spring registry portableizer...
Oh yeah, you made a map. Looks nice.
Posted: 31 Jul 2007, 01:19
by Quanto042
lurker wrote:1 gig? I fit it on a 256 with a little space to spare. It also helps to recompress the files with hpipack to CC levels. Though I guess if you wanted many maps and to have missions at the same time would take more...
And have you seen portableapps.com? I should whip together a spring registry portableizer...
Oh yeah, you made a map. Looks nice.
Well the point is to just run the game without any extra shit, i plop in the drive, doubleclick, and play. That easy. :D
Posted: 31 Jul 2007, 01:39
by Peet
Don't run right off the drive, the continual writing of replays and paths will eventually kill the flash memory.
I put spring and a couple maps + simbase on pretty much every school computer I came across last year :D
...Awesome map btw!
Posted: 31 Jul 2007, 02:27
by Quanto042
Peet wrote:Don't run right off the drive, the continual writing of replays and paths will eventually kill the flash memory.
I put spring and a couple maps + simbase on pretty much every school computer I came across last year :D
...Awesome map btw!
Sigh, not spring, OTA

Posted: 31 Jul 2007, 05:25
by lurker
Quanto042 wrote:Well the point is to just run the game without any extra shit, i plop in the drive, doubleclick, and play. That easy. :D
Yeah, that's exactly how mine was, though I didn't have any extra maps.
And I think Peet's paranoid. Pathing isn't going to hurt your drive, and replays aren't that bad. Is there any way to disable them? Maybe a third party program...
Posted: 31 Jul 2007, 05:28
by Peet
Well I did ruin a drive ages ago by running a benchmark designed for harddrives on it

Posted: 31 Jul 2007, 06:48
by AF
flash drives have gotten better considerably with regards to read write death. So much so they're usable for internal drives holding the operating system.
Just make sure its a new model with at least usb 2 hispeed suppport
Posted: 31 Jul 2007, 09:13
by mufdvr222
AF wrote:flash drives have gotten better considerably with regards to read write death. So much so they're usable for internal drives holding the operating system.
Just make sure its a new model with at least usb 2 hispeed suppport
Absolutely, in fact the two Mars rovers Spirit and Opportunity both have 256mb of flash memory which holds the operating systems and is basically their hard drives, they have had no memory failures in three or so years on Mars.
Some useless but interesting info
The rover computers use the RAD6000 microprocessors which are basically a radiation-hardened version of the PowerPC chips that powered Macintosh computers in the early 1990s.
Posted: 31 Jul 2007, 10:12
by AF
yikes they must be ancient, when were they launched?
Posted: 31 Jul 2007, 10:59
by Quanto042
Perhaps I should mention my map has working start points

Posted: 31 Jul 2007, 14:03
by mufdvr222
AF wrote:yikes they must be ancient, when were they launched?
Three years ago
http://marsrovers.jpl.nasa.gov/home/index.html
Posted: 31 Jul 2007, 15:16
by smoth
Quanto042 wrote:Perhaps I should mention my map has working start points

LIES!
Posted: 31 Jul 2007, 17:46
by Quanto042
smoth wrote:Quanto042 wrote:Perhaps I should mention my map has working start points

LIES!
No lies, tis true! :D
Posted: 31 Jul 2007, 18:05
by lurker
SUCCESS!
Posted: 31 Jul 2007, 18:47
by imbaczek
too much transport tycoon deluxe
Posted: 31 Jul 2007, 22:24
by hunterw
locomotion ftw
Posted: 01 Aug 2007, 00:25
by Pressure Line
lurker wrote:
SUCCESS!
is better
Posted: 01 Aug 2007, 07:35
by Dragon45
quanto, you shoulda mentioned me by name
and aobut fucking time. christ.