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Wake effects in the CEG?

Posted: 29 Jul 2007, 18:18
by Guessmyname
Is there a way to replicate the wake effects in the CEG? (they're a bit a like groundflashes on the water surface - they appear in the default water explosion, and from behind most ships)

Posted: 29 Jul 2007, 18:22
by smoth
oh yeah. ME TO I have no idea how to do those!

Posted: 29 Jul 2007, 18:29
by Neddie
Other community members, hear our plea!

Posted: 29 Jul 2007, 23:01
by rattle
No idea.

Would be nice to know if wakes now use object rotation so that you don't have to use 2-polygon objects, by the way.

Posted: 29 Jul 2007, 23:38
by Guessmyname
I've been using point objects with my wakes. They work fine