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Question About High Trajectory
Posted: 28 Jul 2007, 19:16
by fc14159
Hi everyone, I'm making a mod and I have a question. Because my mod is supposed to be realistic, the shells shot from cannon go pretty fast. The problem is that when I turn the cannon to high trajectory, it takes the shells half a minute to fall back down. Is there a way to make the shells fall down faster?
Posted: 28 Jul 2007, 19:37
by FLOZi
Nope...
All I can suggest is script the unit to use a different weapon with lower velocity when firing in HT.
Posted: 28 Jul 2007, 19:51
by Caydr
But be careful though because having different terrain heights can mean you need different velocities.
Posted: 28 Jul 2007, 19:59
by Snipawolf
Same with my grenadier...
I changed his weapon to a rocket launcher-ish thing that fired at 45 degrees...
Try this weapon out and tell me if you like it, you may need a custom object of some sort to make it look like a shell.
Code: Select all
[MORTAR1]
{
Name=Infantry Mortar;
WeaponType=MissileLauncher
cratermult=0;
craterboost=0;
Model=;
lineofsight=1;
turret=1;
RenderType=1;
SoundHit=IMPACT6;
SoundStart=SHOT04;
areaofeffect=150;
Impulsefactor=.5;
StartVelocity=400;
WeaponAcceleration=10;
WeaponVelocity=500;
Range=1500;
ReloadTime=5;
edgeeffectiveness=.3;
Smoketrail=0;
trajectoryheight=.5;
Accuracy=1500;
[Damage]
{
default=150;
}
Posted: 29 Jul 2007, 00:25
by imbaczek
there will be when KDR's patch goes in; you'll need to set weapons gravity to something higher. currently, impossible.
Posted: 29 Jul 2007, 03:29
by Argh
Hmm. I'll bet this could be done with LUA.
Posted: 29 Jul 2007, 08:31
by KDR_11k
Nope, Lua cannot change a projectile's in-flight behaviour AFAIK.
Also, isn't it realistic to have shots travel for a minute? Shooting stuff that's 30km away would have quite some travel time.
Posted: 02 Aug 2007, 17:59
by fc14159
Well, I've decided to leave the high trajectory as it is, but thanks for telling me it can't be changed...
Re: Question About High Trajectory
Posted: 02 Aug 2007, 18:08
by 1v0ry_k1ng
fc14159 wrote:mod is supposed to be realistic
fc14159 wrote:takes the shells half a minute to fall back down.
but that is pretty realisitic?
Posted: 02 Aug 2007, 18:58
by Neddie
Map based gravity issues?