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New Idlecons widget
Posted: 23 Jul 2007, 17:21
by Tim-the-maniac
I remade my old idlecons widget to work with the new spring version.
Changes include:
- if too many cons are idle, cons of the same type get condensed into one icon (con bots in the screenshot)
- the unit you are about to select if hilighted in white and a red marker shows its position on the minimap (con bot in the screen shot)
- factories are counted as idle if their build queue is small ( < 8 maybe) so you can keep it topped up anywhere on the map (kbot lab in screenshot)
- tweakmode support. Enter tweakmode (ctrl-F11) and you can move the icons around by dragging them and alter the maximum number of icons by moving the mouse wheel. (cant take screenshots in tweak mode..

)
DL:
http://www.unknown-files.net/spring/327 ... ders__NEW/
Comments and stuff please :)
Posted: 25 Jul 2007, 17:05
by BigHead
Awsome widget. However I must report some bugs.
I usually build necros (combat engeneers that can repair). They're cheap and useful so I have many. I use this widget mainly to keep track of my cons but with so many necros that it becomes confusing. I know that units become grouped when there are too many "idle builders". I opened your widget and found this:
local CONDENSE = false -- show one icon for all builders of same type
When I change it to true and built 2 cons and 2 necros, only 2 cons were visible (not grouped btw).
EDIT: Game doesn't crash becouse of the widget.
Posted: 26 Jul 2007, 11:52
by Tim-the-maniac
condensing units is actually set every frame:
Code: Select all
if unitCount >= MAX_ICONS then
CONDENSE = true
else
CONDENSE = false
end
Dunno why the 2 necros didnt show for you, maybe try going into tweak mode (ctrl-F11) and the maximum number of icons are drawn, if its low like 4 move your mouse over them and move the mouse wheel to increase.
Posted: 26 Jul 2007, 12:45
by AF
I like this widget only I wish that I could changes its orientation from horizontal to vertical and then move it to the side like in supcom.
Also if it always shows commander units that would be helpful. Showing unit groups would then give a complete replica of the supcom version.
Otherwise, its a very nice widget.
Posted: 26 Jul 2007, 15:08
by ZellSF
A way to exclude units would be nice. Also not use that ugly white color on units.
A way to change alignment (where new icons appear, to the left of the current icons, to the right) would also be nice.
Posted: 26 Jul 2007, 15:13
by AF
Is it possible to detect if trepans highlighting shaders being used and to apply that instead?
Posted: 26 Jul 2007, 15:59
by BigHead
i've modified it a bit and it works the way i want.
thx for great widget again.
Posted: 27 Jul 2007, 16:56
by Tim-the-maniac
Made it so you can set it to vertical or horizontal (will be right click in tweakmode) and also added an always show commander option, given him a health bar too. Gonna test it in a few propper games before releasing, any more suggestions?
Posted: 27 Jul 2007, 19:39
by KDR_11k
There's a version made by someone else that allows hiding factories, would be useful since there's a buildbar widget already.
Posted: 28 Jul 2007, 23:15
by ginekolog
KDR_11k wrote:There's a version made by someone else that allows hiding factories, would be useful since there's a buildbar widget already.
I tweaked it, just change line from
local NEAR_IDLE = 8
to
local NEAR_IDLE = 0
No more facs showing.
Posted: 29 Jul 2007, 03:38
by ZellSF
They still show when they're idle. So no, that doesn't work.
Posted: 07 Oct 2007, 18:43
by ZellSF
Tim-the-maniac wrote:Made it so you can set it to vertical or horizontal (will be right click in tweakmode) and also added an always show commander option, given him a health bar too. Gonna test it in a few propper games before releasing, any more suggestions?
Did the testing fail horribly, or why haven't you released it yet?
Posted: 08 Oct 2007, 11:23
by Tim-the-maniac
Forgot.. and now im at uni having left my spring pc at home. I also made a mex upgrader widget and a custom waypoint widget for factories but...

Posted: 08 Oct 2007, 11:24
by BigHead
Tim-the-maniac wrote:I also made a mex upgrader widget
Then we have two mex upgrading widgets

Posted: 09 Oct 2007, 02:08
by LordMatt
Tim-the-maniac wrote:Forgot.. and now im at uni having left my spring pc at home. I also made a mex upgrader widget and a custom waypoint widget for factories but...

Use remote desktop kthxbai.
Posted: 09 Oct 2007, 15:47
by caldera
Use remote desktop
does it work? if im connected to my autohost via remotedesktop i always get: "Update Drivers Needed extention GL_ARB_texture_env_combine not found" error
Posted: 10 Oct 2007, 00:14
by LordMatt
Not use remote desktop to play spring, but he could use it to transfer the files.
Posted: 12 Oct 2007, 23:42
by ZellSF
I don't think there's a working vertical idle builders list at all yet, so that would be something new.