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Many of an AI/mod problems

Posted: 23 Jul 2007, 01:44
by commondragon
Hello. Im kinda new here, stoped playing spring for a while and now im back. And im having a mass load of problems, mainly with the AI but also with a couple specific mods.

AI specific:

AAI: It always fails to initilize proporly.
KAI: The enemy just makes solar collectors all lined out, and thats it. (this is XTAv9)
RAI (newest version on the DL site): The game stops saing the gobal AI DLL version is incorrect


Mod specific:
Kernal Panic: Yes I installed the AI config on NTai, but it tells me that the global DLL version is incorrect, still.

EDIT: It does on nanoblobs too :p

Posted: 23 Jul 2007, 04:27
by AF
You need a version of NTai for 0.75b2, kernel panic comes with a 0.74b3 build.

Look in the NTai thread and always make sure you're uptodate.

Posted: 23 Jul 2007, 07:41
by yuritch
AAI needs a config for the mod you are playing (what mod it is, btw? It has configs for many mods already). RAI is for 0.74b3, there isn't a version for 0.75 yet. And there are 2 different KAIs: 0.12 and 0.23. Which one are you using?

Posted: 23 Jul 2007, 11:19
by commondragon
I just grabbed whatever looked newest on unknown >_>

abd yes I do have configs.

*sighs at stupidity* Im looking and I found

KAI .12

RAIv0501

NTai 0.6.7.1

*shudders* Im looking for the latests.

Re: Many of an AI/mod problems

Posted: 23 Jul 2007, 13:10
by Viktor
commondragon wrote: KAI: The enemy just makes solar collectors all lined out, and thats it. (this is XTAv9)
I'll fix this bug (in 0.23). In XTA KAI 0.23 try to build only underwater mexes.

Posted: 23 Jul 2007, 18:03
by AF
The dll version number in NTai is somewhat meaningless atm as the previous 20 releases all bare the same version number in the dll resource file.