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Rotating Particles
Posted: 22 Jul 2007, 05:42
by Snipawolf
I would like rotating particles. Seen on almost every engine evar, except Springs.
I DON'T want it mandatory, I want a tag for how fast it spins, and maybe one for if it spins at all. And, of course, it should default to 0.
I'll leave the rest up to you guys...
Re: Rotating Textures
Posted: 22 Jul 2007, 05:54
by SwiftSpear
Snipawolf wrote:I would like rotating textures. Seen on almost every engine evar, except Springs.
I DON'T want it mandatory, I want a tag for how fast it spins, and maybe one for if it spins at all. And, of course, it should default to 0.
I'll leave the rest up to you guys...
Rotating textures? You mean animated textures? Lots of engines don't have them... admittedly they would be nice to have in spring though.
Posted: 22 Jul 2007, 06:13
by Snipawolf
No, rotating particles, not animated textures.
Go play red orchestra, if I could take a video I would show you. They have a really large smoke sprite that looks like 6 smoke sprites clumped together. It rotates so it looks a lot more realistic.
Edit: Watch closely the smoke columns at 18-21 seconds on
thisvideo.
Or, at the tank fight parts.. Either way, you should see what I mean.
Edit: Messed up, wrong words.
Posted: 22 Jul 2007, 07:27
by KDR_11k
You mean rotating particles. Rotating parts of a unit texturte isn't that easy.
Posted: 22 Jul 2007, 07:28
by Snipawolf
Oh yeah, forgot that its called particles, not textures...

Posted: 22 Jul 2007, 13:18
by SwiftSpear
mmm, that should just be a matter of allowing the particle objects to rotate. I agree, good idea.
Posted: 22 Jul 2007, 13:34
by KDR_11k
Furthermore, they can already rotate according to their velocity vector so a tag for rotation speed (well, one for speed, one for starting value and two for the spread of each) wouldn't be impossible.