Heat effects
Posted: 15 Jul 2007, 20:36
how hard would it be to implement some kind of blurring/refracting to you could have a heat tag for explosions.tdf, allowing flamethrowers to make heatwaves (c&c 3 etc)?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Code: Select all
- Explosion(weaponID, posx, posy, posz[, ownerID]) call-in
(along with the Script.SetWatchWeapon(wID) call-out)
- DrawScreenEffects() call-in
- gl.CopyToTexture() call-out
- gl.CreateShader() call-out (or morphed texcoords for the cheap version)