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Upgraded D-gun
Posted: 12 Jul 2007, 21:12
by Zoy64
i think that the D-gun that the Coms use now are boring. If it is the Disintegrator Gun, it should do just that, disintegrate. So, im proposing that instead of blowing up the unit(s) being attacked; they should "disolve" or something. the D-gun needs its own effect when it hits a unit.
Posted: 12 Jul 2007, 21:16
by j5mello
is this even a feature request??
Posted: 12 Jul 2007, 21:17
by Neddie
No, this is a game based request. Zoy, make this request in the thread of a requisite game.
Posted: 12 Jul 2007, 21:19
by j5mello
besides its not an acid gun...
Posted: 12 Jul 2007, 21:28
by Zoy64
sry, i thought this would go as a feature request.
and i think an acid gun would be cool.
and just asking to further my point, has anyone ever played the game "Jedi Knight: Jedi Academy?" If you have, im thinking of an effect like when you use the sniper rifle on full power and a guy disintegrates. Yeah.
Posted: 12 Jul 2007, 22:34
by Neddie
1. Argh made an Acid Gun.
2. It can be done.
3. It has nothing to do with the Spring engine code, take it to the CA, BA, XTA, or AA boyz.
Posted: 13 Jul 2007, 01:47
by MadRat
If the unit explodes rather than vanishes then its hardly a disintegrator.
Posted: 13 Jul 2007, 02:33
by AF
a unit can both explode and disintegrate, afterall where does the disintegrated stuff go?
Posted: 13 Jul 2007, 04:23
by Argh
Um, actually what Zoy's asking for, in a nutshell, is the ability of a Unit to know what Weapon did damage to it, and then react properly to the event.
While the request itself is nothing special, the ability to do just that would be rather handy- flamethrowers could set units on fire, bows and arrows could leave an arrow sticking out've the guy's shield, or whatever reaction is appropriate.
Having just spent a couple of days doing some research on how DoW makes some things work, I'm pretty convinced that this would be a good thing to have in Spring. I remember reading that somebody was doing this (FLOZi?), but I can't recall if that was ever committed, though. We certainly don't have a GET function that can return this information to a COB (it'd have to be hashed, or something- yuck).
Posted: 13 Jul 2007, 06:00
by Zoy64
thank you Argh
Posted: 13 Jul 2007, 06:12
by j5mello
isn't the HitbyWeaponID code the stuff that argh is talking about?
Zoy have u ever played HL2? if u have, are u looking for an effect like that of the alt fire on the combine rifle?
Posted: 13 Jul 2007, 06:15
by Zoy64
im sry, ive never played any of the half-life games.
Posted: 13 Jul 2007, 10:56
by KDR_11k
Argh wrote:Um, actually what Zoy's asking for, in a nutshell, is the ability of a Unit to know what Weapon did damage to it, and then react properly to the event.
HitByWeaponId(z, x, id, damage)
Will get more parameters with lurker's armorzones patch.