Page 1 of 1
How much efficient repairing is in BA?
Posted: 12 Jul 2007, 18:34
by manored
Lets say I got a unit with 1 hp point left and I wanna repair it. How much % of the total E and M wasted to build it will cost? I wanna know to know if it is worth keeping some units from shotting a little longer to repair then and send them back or if it is better to just keep em fighting until they are dead and then make new ones.
Posted: 12 Jul 2007, 18:36
by Neddie
Repairing is worth it, can't recall to what extent.
Posted: 12 Jul 2007, 18:50
by Dragon45
No metal. Just energy. (if im not imagining things)
thats how it was in OTA anyway. If you need the unit, its always worth it to repair.
Posted: 12 Jul 2007, 19:02
by Muzic
Yeah its worth it. And if you can micro a small battle like a dozen rocko's against a dozen rocko's + having a conbot medic you have a huge tactical advantange.
Posted: 13 Jul 2007, 08:14
by Tired
Just watch a unit that does the repairing's M and E expenditures. =P
Posted: 13 Jul 2007, 08:40
by ginekolog
repairing is FREE! so very worth it.
btw, even resurecting is allmost free... all you pay is half the energy cost of unit. And beacause repair is free resurection rox.
in OTA repair was half metal and half E irrc.
Posted: 13 Jul 2007, 15:27
by Pxtl
ginekolog wrote:repairing is FREE! so very worth it.
btw, even reclaiming is allmost free... all you pay is half the energy cost of unit. And beacause repair is free reclaim rox.
in OTA repair was half metal and half E irrc.
I assume you mean resurrect, not reclaim.
And I'd really like tags to control these costs. Then again, i'd also like tags to create more (or less) resources than just metal and energy. I'd also like a trip to Europe. And a pony. And a car. And a ponycar.
Posted: 13 Jul 2007, 16:26
by det
Complete Annihilation has a widget to make units retreat to nearest com or nanotower when they are damaged beyond a certain threshold.
Posted: 13 Jul 2007, 16:43
by Sleksa
Pxtl wrote:ginekolog wrote:repairing is FREE! so very worth it.
btw, even reclaiming is allmost free... all you pay is half the energy cost of unit. And beacause repair is free reclaim rox.
in OTA repair was half metal and half E irrc.
I assume you mean resurrect, not reclaim.
And I'd really like tags to control these costs. Then again, i'd also like tags to create more (or less) resources than just metal and energy. I'd also like a trip to Europe. And a pony. And a car. And a ponycar.
SURRENDER YOUR PONYCAR TO ME NOW
Posted: 13 Jul 2007, 18:54
by manored
Good to know! Time to go builder aircraft happy :)
But if repairing is free cant you just make a ton of nanoturrets behind your defenses and you know the rest?
Posted: 13 Jul 2007, 19:08
by Neddie
Ah, but it isn't completely free - and it can always be outranged.
Posted: 14 Jul 2007, 19:04
by manored
And that is probaly why nanoturrets are tough like glass... :)
Posted: 14 Jul 2007, 21:56
by Caydr
manored wrote:And that is probaly why nanoturrets are tough like glass... :)
Yar
Posted: 15 Jul 2007, 02:45
by Sleksa
manored wrote:Good to know! Time to go builder aircraft happy :)
But if repairing is free cant you just make a ton of nanoturrets behind your defenses and you know the rest?
with the amount you resources you put into those nanos you could easily jut build more turrets for better results ~~
nothing stops you from doing a chart like this tho:
o = nano
X = gaat gun
A = enemy artillery
) = nano max. range
} =gaat max range
o___X)_____}_A
Posted: 15 Jul 2007, 23:55
by manored
And if defense is smart enough to make arti first?
Bomb it
And if it made long range missile towers?
Nuke it
And if it got antinuke?
BB it
And if it haves plasma deflectors?
Krogoth it
And if it haves more Krogoths than you?
Tell him that he must kill you to win the game