Concept: Teamwork Based Mod
Posted: 11 Jul 2007, 23:00
Just an idea that I had and wanted to put out before I go to work today. I'll try to flesh it out more when I get home.
The basic concept is a mod centered around forcing teamwork. It would be designed for 4v4 (or 3v3 or 2v2 or whatever) play. There would be 4 different "races" to choose from, each representing a distinct branch of the war machine of whatever is at war. The game would be designed and balanced under the assumption that each of the 4 branches is played by one player on each team.
The idea is simple. Each branch, in addition to the obvious difference of having radically different units from the others, would be responsible for a different crucial aspect of the war effort. In my preliminary thinking, it would go something like this:
-Armor. The meat of the army; the close range stuff and spammable stuff. Reponsible for capturing and holding territory (building mexes and producing metal).
-Artillery. Long range stuff. Two ideas on the crucial aspect: either the Artillery player produces units that generate some sort of "command field" that provides significant bonuses to units in its area of effect (via Lua), or more likely a near-monopoly on stationary turrets/base defense.
-Air Force. What they do is obvious. Responsible for building drop pads for supplies to flow in (energy).
-Special Forces. Stealthy stuff, all special abilities go here (capture, rez, stealth, cloak, amphibious, all of the special stuff). Responsible for building detectors (radar, sonar, long range sight, seismic, decloak/intruder detection, whatever).
As you can see the sides would have to work together in order to get anything done.
For the moment I'm operating under the assumption that the players will be intelligent and will play to the purpose of the mod; it's obvious that there is no way to force players to conform to rules about sides, or sharing resources or working together, so we just assume good faith and don't worry about the idiots who fail to appreciate the concept.
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Since the community seems to have gotten even more defensive, accusatory, and legalistic, I offer the following.
Important Disclaimer. This is merely a mod concept presented to the community for discussion and refinement. This post does not constitute an offer, promise, agreement, or proposal for me to produce such a mod, nor does it constitute solicitation of an offer, promise, agreement, or proposal for another community member to produce such a mod.
Copyright Notice. This post, and the intellectual property presented therein, is the original work of Ryan Felix, holder of copyright on said post and intellectual property. Ryan Felix hereby releases this post, and the intellectual property presented therein, to the public domain, subject to one caveat: if the mod concept presented in this post is used as the basis for a mod for Spring or any other project, Ryan Felix wishes to be notified, and wishes to be credited with any original concepts presented in this post.
Thank you, Spring community, for making such notices and disclaimers feel requisite.
The basic concept is a mod centered around forcing teamwork. It would be designed for 4v4 (or 3v3 or 2v2 or whatever) play. There would be 4 different "races" to choose from, each representing a distinct branch of the war machine of whatever is at war. The game would be designed and balanced under the assumption that each of the 4 branches is played by one player on each team.
The idea is simple. Each branch, in addition to the obvious difference of having radically different units from the others, would be responsible for a different crucial aspect of the war effort. In my preliminary thinking, it would go something like this:
-Armor. The meat of the army; the close range stuff and spammable stuff. Reponsible for capturing and holding territory (building mexes and producing metal).
-Artillery. Long range stuff. Two ideas on the crucial aspect: either the Artillery player produces units that generate some sort of "command field" that provides significant bonuses to units in its area of effect (via Lua), or more likely a near-monopoly on stationary turrets/base defense.
-Air Force. What they do is obvious. Responsible for building drop pads for supplies to flow in (energy).
-Special Forces. Stealthy stuff, all special abilities go here (capture, rez, stealth, cloak, amphibious, all of the special stuff). Responsible for building detectors (radar, sonar, long range sight, seismic, decloak/intruder detection, whatever).
As you can see the sides would have to work together in order to get anything done.
For the moment I'm operating under the assumption that the players will be intelligent and will play to the purpose of the mod; it's obvious that there is no way to force players to conform to rules about sides, or sharing resources or working together, so we just assume good faith and don't worry about the idiots who fail to appreciate the concept.
----------------------------
Since the community seems to have gotten even more defensive, accusatory, and legalistic, I offer the following.
Important Disclaimer. This is merely a mod concept presented to the community for discussion and refinement. This post does not constitute an offer, promise, agreement, or proposal for me to produce such a mod, nor does it constitute solicitation of an offer, promise, agreement, or proposal for another community member to produce such a mod.
Copyright Notice. This post, and the intellectual property presented therein, is the original work of Ryan Felix, holder of copyright on said post and intellectual property. Ryan Felix hereby releases this post, and the intellectual property presented therein, to the public domain, subject to one caveat: if the mod concept presented in this post is used as the basis for a mod for Spring or any other project, Ryan Felix wishes to be notified, and wishes to be credited with any original concepts presented in this post.
Thank you, Spring community, for making such notices and disclaimers feel requisite.